TMNT Rescue Palooza Dreambor

Moderators: VasiliyRS, deluxux

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Ro Magnus Larsson
Carnage
Posts: 616

Re: TMNT Rescue Palooza Dreambor

Post#11 » Wed Mar 30, 2022 9:06 am

Dakangel wrote:Exact same as the PC in almost every aspect with the original but heavy optimized to allow running it on the Dreamcast.



This is a very rought test and playtrought for the mentioned game and altought some problems due the 16bit palette and an engine that doesnt release the ram, it goes pretty well.
I forgot to save in the vmu so all the advance is lost, but anyway is just a video to show it running it with a gdemu and the most up to date Dreambor from Ian.

Great, If you can preserve the 4p function at modding, it will be greater
Ro Magnus Larsson
DC HDD Tester
Argentina.-

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Dakangel
core
Posts: 120

Re: TMNT Rescue Palooza Dreambor

Post#12 » Wed Mar 30, 2022 9:39 pm

NeoSnk wrote:Wow this game is looking awesome! Can you share the CDI with us?

Yes, im still testing the game to be properly playable and i found a common recurrent bug in all versions of the openbor main engine itself (pc,wii,psp,android and dreamcast) after the bug fest end i will upload it for everyone.

Ro Magnus Larsson wrote:Great, If you can preserve the 4p function at modding, it will be greater

That´s the idea, preserving the exact same game using the less ram possible but obviously the dreamcast will struggle with 4 players due the masive quantity of playable characters, the ram will fall more quiker (engine well known issue in all versions) but it will stay as original intended.

marchegiano wrote:Exciting stuff Dark, thanks for sharing bud

As im not fan of the franchise is why is taking me time to testing it but it seems someone on the other forum got mad and ended up banning me haha.



Ahh i remember that Msmalik is registered here , he was triying to make an official light version of the game and after I sent him what I had advanced he did not respond again (not even out of courtesy) taking it with his own and after weeks of waiting it was better to show to all the dreamcast version that I had optimizing since the beginning of last year.

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marchegiano
dirty sailor
Posts: 183

Re: TMNT Rescue Palooza Dreambor

Post#13 » Thu Mar 31, 2022 10:50 am

Dakangel wrote:
marchegiano wrote:Exciting stuff Dark, thanks for sharing bud

As im not fan of the franchise is why is taking me time to testing it but it seems someone on the other forum got mad and ended up banning me haha.


Ahh i remember that Msmalik is registered here , he was triying to make an official light version of the game and after I sent him what I had advanced he did not respond again (not even out of courtesy) taking it with his own and after weeks of waiting it was better to show to all the dreamcast version that I had optimizing since the beginning of last year.


:lol: No one ever claims to not love turtles! You just threw Diageneses' lamp down a well, that's some honesty.
I think it's really cool you took on the work anyway.


Yeah, that's a bit, what my kids would call "sussy". They've always treated my DC questions with disdain and been kinda jerky to me, but banning and ghosting for sharing work is crazy. I would make a video capturing where I am at too.

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MondoGecko
shadow
Posts: 13

Re: TMNT Rescue Palooza Dreambor

Post#14 » Mon May 09, 2022 12:03 am

Awesome work, can't wait to see the bugs ironed out and the CDI released. I had similar experiences with the OpenBOR community a few years back when asking if the creator of Rescue Palooza could release a low memory version of the game to be playable on Wii, since I was playing a lot of OpenBOR titles on Wii at that time. The creator was kind enough to consider it but a few vocal members of the community seemed to really dislike the idea, for some reason.
In any case it's really incredible to see this running on Dreamcast. Again, awesome work.

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dubcity
Outrun
Posts: 1198

Re: TMNT Rescue Palooza Dreambor

Post#15 » Mon May 09, 2022 11:42 am

Dakangel wrote:
Ahh i remember that Msmalik is registered here , he was triying to make an official light version of the game and after I sent him what I had advanced he did not respond again (not even out of courtesy) taking it with his own and after weeks of waiting it was better to show to all the dreamcast version that I had optimizing since the beginning of last year.


SMH. That community is something else when it comes to Dreamcast. I don't really know all the history but they go out of their way to not support it. And frown upon anyone trying to support it.

Optimizing someone else's work can be a problem in that the original creator might not want their creation to be changed. But if the creator was cool with it why did they give him shit for that? That's messed up. Damn gate keepers.
Last edited by dubcity on Mon May 09, 2022 6:11 pm, edited 1 time in total.

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NeoSnk
St.Jimmy
Posts: 389
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Re: TMNT Rescue Palooza Dreambor

Post#16 » Mon May 09, 2022 4:40 pm

I can't wait to try this one, it is looking great!

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Ian Micheal
Developer
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Re: TMNT Rescue Palooza Dreambor

Post#17 » Mon May 09, 2022 4:43 pm

We have new memory saving script that will help as well now

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