WIP: Duke Nukem 3D DCWinCE port

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MastaG
Quad Damage
Posts: 204

Re: WIP: Duke Nukem 3D DCWinCE port

Post#31 » Thu Mar 24, 2022 7:46 pm

megavolt85 wrote:
MastaG wrote:Then perhaps you could even create a pull request to have your changes merged back into the official repository.


thank you so much for the good mood, I laughed for a very long time :lol:


Why?
I mean I admire your work and everything you did for the scene.
What you did is incredible.
From DreamShell's loader to Atomiswave ports.
But please explain why it's not better to work in structured public repositories?
That would surely help other people right?
Also as far as I can see from git logs, the official Kos is still getting fixes and updates to this day.

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megavolt85
Developer
Posts: 1787

Re: WIP: Duke Nukem 3D DCWinCE port

Post#32 » Thu Mar 24, 2022 7:51 pm

MastaG wrote:But please explain why it's not better to work in structured public repositories?


I did not say that you do not need to make a public repository, look at exactly which part of your message I quoted ;)

I'll give you a hint with a quote from one developer: "no need to change anything, everything works just fine"

MarkMcC
shadow
Posts: 9

Re: WIP: Duke Nukem 3D DCWinCE port

Post#33 » Mon Mar 28, 2022 3:55 pm

Did this game ever receive online play?

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NeoSnk
Outtrigger
Posts: 448
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#34 » Tue Mar 29, 2022 8:18 am

MarkMcC wrote:Did this game ever receive online play?


Yes, it has online mode even on the Sega Saturn! Its amazing.
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured

MarkMcC
shadow
Posts: 9

Re: WIP: Duke Nukem 3D DCWinCE port

Post#35 » Tue Mar 29, 2022 8:34 am

NeoSnk wrote:
MarkMcC wrote:Did this game ever receive online play?


Yes, it has online mode even on the Sega Saturn! Its amazing.


Would it be then possible with some work, get it running as an online dreamcast game?

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DarkVampire295
photon blast
Posts: 112

Re: WIP: Duke Nukem 3D DCWinCE port

Post#36 » Tue May 03, 2022 7:26 pm

Bump

Any Progress on this ?
Twitter @WayneBurke32

Best of luck, DV

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Ivan Guber
letterbomb
Posts: 156

Re: WIP: Duke Nukem 3D DCWinCE port

Post#37 » Wed May 04, 2022 1:57 am

DarkVampire295 wrote:Bump

Any Progress on this ?

Yes. Minor sound update. At the moment, the sound works only on demul, the game freeze on Dreamcast (i work to fix it and then make sound work better).


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Ian Micheal
Developer
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#38 » Wed May 04, 2022 2:52 am

unaligned memory reads causing the sound only working on demul not on hardware.. Ported this before same problem using kos..

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Ivan Guber
letterbomb
Posts: 156

Re: WIP: Duke Nukem 3D DCWinCE port

Post#39 » Fri May 20, 2022 1:50 am

Fixed freezes. Game now work with sound on real hardware.


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fafadou
Gold Lion
Posts: 1653

Re: WIP: Duke Nukem 3D DCWinCE port

Post#40 » Fri May 20, 2022 6:25 am

Well done !

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