WIP: Duke Nukem 3D DCWinCE port

Moderators: VasiliyRS, deluxux

MastaG
core
Posts: 126

Re: WIP: Duke Nukem 3D DCWinCE port

Post#31 » Thu Mar 24, 2022 7:46 pm

megavolt85 wrote:
MastaG wrote:Then perhaps you could even create a pull request to have your changes merged back into the official repository.


thank you so much for the good mood, I laughed for a very long time :lol:


Why?
I mean I admire your work and everything you did for the scene.
What you did is incredible.
From DreamShell's loader to Atomiswave ports.
But please explain why it's not better to work in structured public repositories?
That would surely help other people right?
Also as far as I can see from git logs, the official Kos is still getting fixes and updates to this day.

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megavolt85
Developer
Posts: 1426

Re: WIP: Duke Nukem 3D DCWinCE port

Post#32 » Thu Mar 24, 2022 7:51 pm

MastaG wrote:But please explain why it's not better to work in structured public repositories?


I did not say that you do not need to make a public repository, look at exactly which part of your message I quoted ;)

I'll give you a hint with a quote from one developer: "no need to change anything, everything works just fine"

MarkMcC
shadow
Posts: 9

Re: WIP: Duke Nukem 3D DCWinCE port

Post#33 » Mon Mar 28, 2022 3:55 pm

Did this game ever receive online play?

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NeoSnk
St.Jimmy
Posts: 389
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#34 » Tue Mar 29, 2022 8:18 am

MarkMcC wrote:Did this game ever receive online play?


Yes, it has online mode even on the Sega Saturn! Its amazing.

MarkMcC
shadow
Posts: 9

Re: WIP: Duke Nukem 3D DCWinCE port

Post#35 » Tue Mar 29, 2022 8:34 am

NeoSnk wrote:
MarkMcC wrote:Did this game ever receive online play?


Yes, it has online mode even on the Sega Saturn! Its amazing.


Would it be then possible with some work, get it running as an online dreamcast game?

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DarkVampire295
photon blast
Posts: 103

Re: WIP: Duke Nukem 3D DCWinCE port

Post#36 » Tue May 03, 2022 7:26 pm

Bump

Any Progress on this ?
Twitter @WayneBurke32

Best of luck, DV

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Ivan Guber
blackout!
Posts: 136

Re: WIP: Duke Nukem 3D DCWinCE port

Post#37 » Wed May 04, 2022 1:57 am

DarkVampire295 wrote:Bump

Any Progress on this ?

Yes. Minor sound update. At the moment, the sound works only on demul, the game freeze on Dreamcast (i work to fix it and then make sound work better).


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Ian Micheal
Developer
Posts: 4924
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#38 » Wed May 04, 2022 2:52 am

unaligned memory reads causing the sound only working on demul not on hardware.. Ported this before same problem using kos..

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