WIP: Duke Nukem 3D DCWinCE port

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FlorreW
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#41 » Sat May 21, 2022 7:26 am

This is really cool . Keep up the great work !

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BuffaloBill
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#42 » Wed Jun 29, 2022 8:12 pm

Hey is this still being worked on any progress?
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Ivan Guber
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#43 » Thu Jun 30, 2022 2:55 am

BuffaloBill wrote:Hey is this still being worked on any progress?

Im working on sound optimization.

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Ian Micheal
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#44 » Thu Jun 30, 2022 3:45 pm

Ivan Guber wrote:
BuffaloBill wrote:Hey is this still being worked on any progress?

Im working on sound optimization.


Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..

It's good guide on porting id software type engine with out any layer but what's included..

I fixed the src to build for any user..

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Ivan Guber
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#45 » Fri Jul 01, 2022 12:32 pm

Ian Micheal wrote:
Ivan Guber wrote:
BuffaloBill wrote:Hey is this still being worked on any progress?

Im working on sound optimization.


Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..

It's good guide on porting id software type engine with out any layer but what's included..

I fixed the src to build for any user..

Thanks for the src Ian. I'm currently studying them. I plan to get rid of sdl and rewrite duke nukem on pure directx.

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Ian Micheal
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#46 » Fri Jul 01, 2022 12:37 pm

Ivan Guber wrote:
Ian Micheal wrote:
Ivan Guber wrote:Im working on sound optimization.


Might want to look at the doom ce port on my github as well and use direct draw and sound and get rid of sdl all together..

It's good guide on porting id software type engine with out any layer but what's included..

I fixed the src to build for any user..

Thanks for the src Ian. I'm currently studying them. I plan to get rid of sdl and rewrite duke nukem on pure directx.



Really nice it will help the only problem i have is ram running out of it i made a optimized wince boot bin in the src folder it is linked to run dcdoom.exe etc.. only 1 mb .. Only included what you need to boot unlike the standard one.. which 2mb or even 3mb..

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Ivan Guber
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#47 » Wed Aug 17, 2022 7:51 am

Optimized the sound, now it works fine.


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NeoSnk
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Re: WIP: Duke Nukem 3D DCWinCE port

Post#48 » Wed Aug 17, 2022 8:07 am

Ivan Guber wrote:Optimized the sound, now it works fine.



Congrats, I can't wait to see it finished. Amazing project!
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