Resident Evil 2: Special Edition (RELEASE!)

Moderators: VasiliyRS, deluxux

Esppiral
photon blast
Posts: 113

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#61 » Mon Apr 25, 2022 1:02 am

egwok wrote:Can’t use GDI cause the Xbox series S retroarch won’t play GDI at all that’s why I made into CHD also I had a fellow YouTuber check it on his xbox from USB & Internal SSD . He also found the both ways ran the same as mine was . Can they be a possible fix ? Cause although it runs perfectly on Dreamcast I will like the higher res on Xbox .if not thanks anyway still enjoying it on DC .


RetroArch for Xbox loads .chd files just fine.

Green Ranger
Quad Damage
Posts: 203

Re: Resident Evil 2: Special Edition (RELEASE!)

Post#62 » Mon May 02, 2022 3:00 am

I've looked at a couple of video playthroughs and noticed some players are missing out on something, so here's another PRO-TIP :)

If you want another Green Herb, make sure to check the dead body once you enter the RPD in Leon's Scenario A. If you first visit Marvin or save the game and leave the room BEFORE checking the body, the Herb is no longer available.

Green Herb.jpg

User avatar
Dirge Of Ram
core
Posts: 118

Re: Resident Evil 2: Special Edition (RELEASE!)

Post#63 » Mon May 02, 2022 4:53 am

I'm going to get to that Ark Thompson story, in one future.

larakel
shadow
Posts: 5

Re: Resident Evil 2: Special Edition (RELEASE!)

Post#64 » Mon May 09, 2022 11:28 am

wow kids as zombies

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