*NEW* - Resident Evil 2: Special Edition PLUS (RELEASE!)

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AgentMomo
Prince of Persia
Posts: 346

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#21 » Wed Mar 30, 2022 2:43 pm

OK Yeah I will do REDREAM , I'm officially done jumping through hoops to do 1 thing LOL.

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K470r
undertow
Posts: 28

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#22 » Wed Mar 30, 2022 4:48 pm

Hello everyone

I leave here the GDIs prepared by the user gazu.sva.electronic (gazu2020), these retain the Green Ranger logo and have an independent cover for each GDI, tested on Retrodream HDD and Gdemu. Includes claire's disk fix

https://mega.nz/folder/qZxkXRrL#HymcVbybCLIM4y2X5I2EJg
Last edited by K470r on Thu Mar 31, 2022 12:02 pm, edited 1 time in total.
PRESS START

AgentMomo
Prince of Persia
Posts: 346

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#23 » Wed Mar 30, 2022 7:12 pm

Hey would it maybe be possible to take RESIDENT EVIL 2 PS1 and some how make it into a Self Boot Bleem Game ? and have the Bleem PS1 RE2 be moddable ? I imagine that could run on SD Card.

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megavolt85
Developer
Posts: 1823

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#24 » Wed Mar 30, 2022 7:29 pm

AgentMomo wrote:I imagine that could run on SD Card.


don't even dream, bleem will never run from SD card

Green Ranger
killer
Posts: 273

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#25 » Wed Mar 30, 2022 9:29 pm

Dirge Of Ram wrote:Thank You Mr Green Ranger, this has been your long awaited dream to make this happen for the Dreamcast system. First to be playing this just unable to burn discs today ugh sorry. Downloaded anyways.

Solid features right there I do hope you get crowd playing this very soon.


No need to apologize, I'm sure you'll get to it when you get to it. I know you're a fan of Ark Thompson as well, so I look forward to your reaction once you see how he ties into this game. ;)
Last edited by Green Ranger on Thu Mar 31, 2022 8:11 am, edited 2 times in total.

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Dakangel
letterbomb
Posts: 151

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#26 » Wed Mar 30, 2022 9:56 pm

I've always wondered if the RE dreamcast versions can accept higher polygon, more detailed code veronica's type models since little graphical processing is used by the pre-rendered environments.

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J0shuaKane
shadow
Posts: 7

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#27 » Wed Mar 30, 2022 11:46 pm

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Last edited by J0shuaKane on Sat Apr 02, 2022 3:46 pm, edited 1 time in total.

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fafadou
Gold Lion
Posts: 1662

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#28 » Thu Mar 31, 2022 3:22 am

Dakangel wrote:I've always wondered if the RE dreamcast versions can accept higher polygon, more detailed code veronica's type models since little graphical processing is used by the pre-rendered environments.


Code veronica is not terribly good about models and animation for the dreamcast, even at this time, they are straight as a line.

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Dirge Of Ram
Graffiti Grind
Posts: 315

Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#29 » Thu Mar 31, 2022 1:47 pm

I'll look forward to Ark Thompson ingame role you done what Capcom can't do with him! Cheers Mr. Green Ranger glad you made that for me!

I do blame Capcom for making this a Windows CE game otherwise would've had this on the serial adaptor card right now.

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Ian Micheal
Developer
Posts: 6005
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post#30 » Thu Mar 31, 2022 1:57 pm

Dirge Of Ram wrote:I'll look forward to Ark Thompson ingame role you done what Capcom can't do with him! Cheers Mr. Green Ranger glad you made that for me!

I do blame Capcom for making this a Windows CE game otherwise would've had this on the serial adaptor card right now.



Wince Dino Crisis i have working on serial port I can look in to this..

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