*NEW* - Resident Evil 2: Special Edition PLUS (RELEASE!)

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AgentMomo
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by AgentMomo »

OK Yeah I will do REDREAM , I'm officially done jumping through hoops to do 1 thing LOL.
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K470r
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by K470r »

Hello everyone

I leave here the GDIs prepared by the user gazu.sva.electronic (gazu2020), these retain the Green Ranger logo and have an independent cover for each GDI, tested on Retrodream HDD and Gdemu. Includes claire's disk fix

https://mega.nz/folder/qZxkXRrL#HymcVbybCLIM4y2X5I2EJg
Last edited by K470r on Thu Mar 31, 2022 12:02 pm, edited 1 time in total.
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AgentMomo
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by AgentMomo »

Hey would it maybe be possible to take RESIDENT EVIL 2 PS1 and some how make it into a Self Boot Bleem Game ? and have the Bleem PS1 RE2 be moddable ? I imagine that could run on SD Card.
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megavolt85
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by megavolt85 »

AgentMomo wrote:I imagine that could run on SD Card.


don't even dream, bleem will never run from SD card
Green Ranger
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by Green Ranger »

Dirge Of Ram wrote:Thank You Mr Green Ranger, this has been your long awaited dream to make this happen for the Dreamcast system. First to be playing this just unable to burn discs today ugh sorry. Downloaded anyways.

Solid features right there I do hope you get crowd playing this very soon.


No need to apologize, I'm sure you'll get to it when you get to it. I know you're a fan of Ark Thompson as well, so I look forward to your reaction once you see how he ties into this game. ;)
Last edited by Green Ranger on Thu Mar 31, 2022 8:11 am, edited 2 times in total.
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Dakangel
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by Dakangel »

I've always wondered if the RE dreamcast versions can accept higher polygon, more detailed code veronica's type models since little graphical processing is used by the pre-rendered environments.
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J0shuaKane
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by J0shuaKane »

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Last edited by J0shuaKane on Sat Apr 02, 2022 3:46 pm, edited 1 time in total.
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fafadou
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by fafadou »

Dakangel wrote:I've always wondered if the RE dreamcast versions can accept higher polygon, more detailed code veronica's type models since little graphical processing is used by the pre-rendered environments.


Code veronica is not terribly good about models and animation for the dreamcast, even at this time, they are straight as a line.
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Dirge Of Ram
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by Dirge Of Ram »

I'll look forward to Ark Thompson ingame role you done what Capcom can't do with him! Cheers Mr. Green Ranger glad you made that for me!

I do blame Capcom for making this a Windows CE game otherwise would've had this on the serial adaptor card right now.
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Ian Micheal
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Re: *UPDATE* Resident Evil 2: Special Edition (RELEASE!)

Post by Ian Micheal »

Dirge Of Ram wrote:I'll look forward to Ark Thompson ingame role you done what Capcom can't do with him! Cheers Mr. Green Ranger glad you made that for me!

I do blame Capcom for making this a Windows CE game otherwise would've had this on the serial adaptor card right now.



Wince Dino Crisis i have working on serial port I can look in to this..
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