Driving Strikers!

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MegaDeath
Posts: 229
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Re: Driving Strikers!

Post#11 » Mon Jul 25, 2022 12:39 pm

kazade wrote:I just realised that there isn't a thread for this!

Driving Strikers is an upcoming online and local multiplayer car soccer game for the Dreamcast and PC. It'll be the first indie game to offer full online play and cross play.

The game has real physics, multiple stadiums, multiple teams, a single player "League mode" and single and local multiplayer matches.

There's a demo of the game on the free Dreamcast cover disc that comes with issue 5 of SEGA Powered magazine! You can get that here: https://www.segapowered.com/shop/p/sega ... d-issue-05

The game is currently scheduled for release around November time. You can follow progress on the @drivingstrikers Twitter account :)


Amazing work my friend

Cass
Doom
Posts: 189

Re: Driving Strikers!

Post#12 » Mon Jul 25, 2022 12:49 pm

Good luck with the project Luke - a new online Dreamcast game for 2022 you're either very brave or mad - perhaps a combo of both. Any thought to Dream mic support or is this simply a ballache too far :p

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Sonic1994DC
Cracked LCD
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Re: Driving Strikers!

Post#13 » Mon Jul 25, 2022 2:01 pm

kazade wrote:The plan is to have a physical release :)


Sweet! Now the question is when do pre-orders start?

226032B6-24A7-4C23-88EC-4580531C494D.jpeg

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megavolt85
Developer
Posts: 1471

Re: Driving Strikers!

Post#14 » Mon Jul 25, 2022 2:44 pm

kazade wrote:Yep!


the priority of determining network devices will be like in KATANA games, first BBA, if it is not connected, then check the modem?

kazade
Developer
Posts: 247

Re: Driving Strikers!

Post#15 » Mon Jul 25, 2022 3:25 pm

At the moment, it's pretty naive, and sort of the reverse :)

auto has_modem = modem_init() > 0;
if(has_modem) {
/* We're in PPP land */
S_INFO("Modem is connected, attempting PPP connection");
return connect_via_modem();
} else if(net_default_dev) {
/* Assume it's a BBA and a connection is automatic (for now) */
S_INFO("Assuming BBA");
return true;
}

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megavolt85
Developer
Posts: 1471

Re: Driving Strikers!

Post#16 » Mon Jul 25, 2022 3:45 pm

kazade wrote:At the moment, it's pretty naive, and sort of the reverse :)


can be swapped to support combo modem+BBA?
https://drive.google.com/drive/folders/ ... sp=sharing

kazade
Developer
Posts: 247

Re: Driving Strikers!

Post#17 » Mon Jul 25, 2022 4:23 pm

Blimey!

Um, what does KallistiOS do with that? Does net_default_dev end up as the BBA or the modem?

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megavolt85
Developer
Posts: 1471

Re: Driving Strikers!

Post#18 » Mon Jul 25, 2022 4:54 pm

kazade wrote:Um, what does KallistiOS do with that? Does net_default_dev end up as the BBA or the modem?


net_default_dev is the default device, BBA is initialized automatically when KOS boots up and if it is present then net_default_dev is BBA, but if you initialize the modem and PPP, then the modem will become net_default_dev

kazade
Developer
Posts: 247

Re: Driving Strikers!

Post#19 » Mon Jul 25, 2022 5:07 pm

Ok I'll look into swapping it around

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megavolt85
Developer
Posts: 1471

Re: Driving Strikers!

Post#20 » Mon Jul 25, 2022 5:28 pm

Code: Select all

   auto has_modem = 0;
   
   if(net_default_dev)
   {
      /* Assume it's a BBA and a connection is automatic (for now) */
      S_INFO("Assuming BBA");
      return true;
   }
   else
   {
      has_modem = modem_init() > 0;
      
      if(has_modem)
      {
         /* We're in PPP land */
         S_INFO("Modem is connected, attempting PPP connection");
         return connect_via_modem();
      }
   }

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