HALF LIFE CUSTOM GDI[TEST] IMR

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Ryo_Hazuki
dirty sailor
Posts: 173

Re: HALF LIFE CUSTOM GDI[TEST] IMR

Post#41 » Sat Jan 21, 2023 7:45 pm

Could that Dragon Ball Z mod be made now?


Boydstr
noob
Posts: 4

Re: HALF LIFE CUSTOM GDI[TEST] IMR

Post#43 » Wed Jan 25, 2023 12:10 am

Thanks for the Dreamcast version you posted,i downloaded a unofficial version but it was extremely slow your version is so much better the only problem is that sound is slow on my device but it is not a top device hardware wise the graphics are really great so much better than my previous version.So fantastic work.
Greetzzz from the Netherlands.

MastaG
dirty sailor
Posts: 178

Re: HALF LIFE CUSTOM GDI[TEST] IMR

Post#44 » Wed Jan 25, 2023 2:38 pm

Ryo_Hazuki wrote:Could that Dragon Ball Z mod be made now?

You mean Earth's Special Forces from esforces.com?
I believe this a HL total conversion, so not possible.

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Anthony817
Shark Patrol
Posts: 3925

Re: HALF LIFE CUSTOM GDI[TEST] IMR

Post#45 » Thu Jan 26, 2023 11:56 am

Yes, like MastaG alluded to, if it uses custom .dll files then we can not do anything with it because we would have to compile the HLSDK with the DC version and nobody had been able to crack that nut because it is just beyond most people's skills, Moi himself did try and compile it years ago but did not get super far along. That is why we need all of those hard to find tools. They made progress in that front at least back about a decade ago. But more complex mods that would do shit like this, are sadly not possible or if ever.



But custom model and map swaps work, so possibilities are still endless for modding this game to some extent. Just no game logic yet.
Image

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