WIP: Duke Nukem 3D KOS port

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gamesreup
fragger
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Re: WIP: Duke Nukem 3D KOS port

Post#11 » Tue Jun 13, 2023 6:14 pm

My little video on the release so far


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CrashMidnick
blackout!
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Re: WIP: Duke Nukem 3D KOS port

Post#12 » Thu Jun 15, 2023 10:02 am

You made my day ! Thanks for your hard work !

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FlorreW
Animated Violence
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Re: WIP: Duke Nukem 3D KOS port

Post#13 » Thu Jun 15, 2023 4:53 pm

Great work mr Ivan. Duke is a real classic. Seems to be great framerate already tbh.

Thanks for doing this , it is much appreciated

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Wombat
Vagabond
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Re: WIP: Duke Nukem 3D KOS port

Post#14 » Fri Jun 16, 2023 2:37 am

Great job Ivan! Really cool to see how you went from WinCE to KOS.

Duke Nukem 3D is such a timeless classic, and by the looks of it even in your WIP-build its already running really smooth.

Small suggestion, as the Dreamcast is a true blue skies console, you might want to consider adding Duke Caribbean: Life's A Beach map-pack to your build :lol:

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Ian Micheal
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Re: WIP: Duke Nukem 3D KOS port

Post#15 » Fri Jun 16, 2023 11:36 pm

I'm having big problems with music and saving on MY hexen port.. I found out it loads all the time so NO CDDA can be used.. Saving takes to much space to fit on a vmu ..

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fafadou
Super Sonic
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Re: WIP: Duke Nukem 3D KOS port

Post#16 » Sat Jun 17, 2023 3:43 pm

On saturn, the save fit on a memory bigger than a vmu ?

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Ian Micheal
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Re: WIP: Duke Nukem 3D KOS port

Post#17 » Tue Jun 20, 2023 7:36 pm

fafadou wrote:On saturn, the save fit on a memory bigger than a vmu ?


correct Yeah you need a real Saturn Save cart. Games cannot directly use the PAR save data

cant even save on the saturn with out a memory cart lol with this game it's larger to save then the internal memory in total..
But that's not a full pc port ether..

When i pc i have seen a save over 512kb I could have it save ti serial port but on later tool chain the sound is mess up same code that works :?

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