WIP: Duke Nukem 3D KOS port

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Dreamcast Swirl
Posts: 533

Re: WIP: Duke Nukem 3D KOS port

Post#31 » Sat Nov 25, 2023 11:15 am

StrikerTheHedgefox wrote:Runs quite well and looks good, so great job on that front. That said, the controls are atrocious and need work; no offence intended. Thankfully, Duke3D does have analog joystick support (and code for handling input through an external driver if needed) that could be leveraged here. Here's my suggested control scheme:

If you have Source Code available (which you should, otherwise you'd be violating the GPL license, which the Duke3D source is under.), I might even be able to help implement this as I have a lot of experience with Build Engine and Duke3D's codebase.

why does that almost like a veiled threat? use my suggested control scheme or ill go mention your gpl violation. maybe iam just reading too much into it.

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Ian Micheal
Posts: 5960

Re: WIP: Duke Nukem 3D KOS port

Post#32 » Sat Nov 25, 2023 7:32 pm

Great work Ivan love it :) thanks for doing this ..

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