WIP: Duke Nukem 3D KOS port

Moderators: pcwzrd13, deluxux, VasiliyRS

gamesreup
killer
Posts: 270
Joined: Sat Mar 28, 2020 9:49 am
Contact:

Re: WIP: Duke Nukem 3D KOS port

Post by gamesreup »

My little video on the release so far

User avatar
CrashMidnick
blackout!
Posts: 140
Joined: Mon Dec 09, 2019 3:26 am
Location: FRANCE

Re: WIP: Duke Nukem 3D KOS port

Post by CrashMidnick »

You made my day ! Thanks for your hard work !
User avatar
FlorreW
Animated Violence
Posts: 499
Joined: Sun Aug 14, 2016 4:43 pm
Dreamcast Games you play Online: Quake 3 sometimes

Re: WIP: Duke Nukem 3D KOS port

Post by FlorreW »

Great work mr Ivan. Duke is a real classic. Seems to be great framerate already tbh.

Thanks for doing this , it is much appreciated
User avatar
Wombat
Vagabond
Posts: 754
Joined: Wed Feb 01, 2012 2:27 pm
Location: Netherlands

Re: WIP: Duke Nukem 3D KOS port

Post by Wombat »

Great job Ivan! Really cool to see how you went from WinCE to KOS.

Duke Nukem 3D is such a timeless classic, and by the looks of it even in your WIP-build its already running really smooth.

Small suggestion, as the Dreamcast is a true blue skies console, you might want to consider adding Duke Caribbean: Life's A Beach map-pack to your build :lol:
User avatar
Ian Micheal
Developer
Posts: 6009
Joined: Wed Dec 19, 2018 5:23 am
Location: USA
Contact:

Re: WIP: Duke Nukem 3D KOS port

Post by Ian Micheal »

I'm having big problems with music and saving on MY hexen port.. I found out it loads all the time so NO CDDA can be used.. Saving takes to much space to fit on a vmu ..
User avatar
fafadou
Gold Lion
Posts: 1663
Joined: Mon Nov 14, 2016 10:45 am

Re: WIP: Duke Nukem 3D KOS port

Post by fafadou »

On saturn, the save fit on a memory bigger than a vmu ?
User avatar
Ian Micheal
Developer
Posts: 6009
Joined: Wed Dec 19, 2018 5:23 am
Location: USA
Contact:

Re: WIP: Duke Nukem 3D KOS port

Post by Ian Micheal »

fafadou wrote:On saturn, the save fit on a memory bigger than a vmu ?
correct Yeah you need a real Saturn Save cart. Games cannot directly use the PAR save data

cant even save on the saturn with out a memory cart lol with this game it's larger to save then the internal memory in total..
But that's not a full pc port ether..

When i pc i have seen a save over 512kb I could have it save ti serial port but on later tool chain the sound is mess up same code that works :?
User avatar
Anthony817
Shark Patrol
Posts: 4009
Joined: Tue Jul 28, 2009 12:10 am
Location: Fort Worth, Texas

Re: WIP: Duke Nukem 3D KOS port

Post by Anthony817 »

Any updates to this project? Also this is a KOS game not Windows CE port?
Image
User avatar
Ivan Guber
letterbomb
Posts: 156
Joined: Sat Sep 09, 2017 7:30 am

Re: WIP: Duke Nukem 3D KOS port

Post by Ivan Guber »

Anthony817 wrote:Any updates to this project?
No updates. No time for hobby.
Anthony817 wrote:Also this is a KOS game not Windows CE port?
Yes, it's KOS.
User avatar
Anthony817
Shark Patrol
Posts: 4009
Joined: Tue Jul 28, 2009 12:10 am
Location: Fort Worth, Texas

Re: WIP: Duke Nukem 3D KOS port

Post by Anthony817 »

Wow, I thought that this was another version made for Windows CE but hearing this is indeed using KOS my hopes are this will be vastly better optimized than any WinCE port could ever be. Nice work my friend.
Image
Post Reply