Alice Dreams Tournament (ex Dynamite Dreams)

Moderator: VasiliyRS

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patbier
Developer
Posts: 17
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Re: Dynamite Dreams

Post#11 » Sun Sep 16, 2012 4:42 am

Hello thanks for your posts !!

@ Maturion : Thanks for your support ! Yes Poche is still involved ! A commercial release is our dream. For the moment, nothing is official so I can't tell more.

@ dark : thanks for your support ! People really enjoyed the VMU gameplays in our previous tournaments. Some photos :

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@ mazonemayu : thanks for your support ! we're doing our best so that our game deserves to be a commercial release. That's why we're adding animations on the maps, we're improving the menus, etc...

@ Maturion, Dreamcastnews, mazonemayu : I can't tell about the publisher for the moment.

@ Captain Dreamcast : thanks for your support ! A journalist, who tested the game, told me that Dynamite Dreams would have deserved to be published during the Dreamcast commercial life. I really hope this feeling will be shared by Dreamcast fans when the game will be completed !

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noiseredux
Power Stone
Posts: 586

Re: Dynamite Dreams

Post#12 » Sun Sep 16, 2012 11:30 am

wow this game looks great! I love the idea of using the VMU for gameplay. Can't wait to see this finished. :)
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dark
Resident Evil
Posts: 1709

Re: Dynamite Dreams

Post#13 » Sun Sep 16, 2012 12:15 pm

How cool would it be to have neogeo pocket link capability? Maybe a player 5 could use the neogeo pocket as a controller?

Just a fantasy I thought of :D

Dreamcastnews
fire
Posts: 77

Re: Dynamite Dreams

Post#14 » Sun Sep 16, 2012 1:49 pm

Neogeo link would be ideal for a sequel I reckon! Maybe online play in an ideal world or link Dreamcast to Dreamcast, but for now I just want to get hold of this game sometime soon!

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Jenkins
St.Jimmy
Posts: 391
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Re: Dynamite Dreams

Post#15 » Sun Sep 16, 2012 6:26 pm

Dial-Up/online gaming is a very though task. But a link cable support would be nice! Up to 8 players. ^^

Dreamcastnews
fire
Posts: 77

Re: Dynamite Dreams

Post#16 » Sun Sep 16, 2012 6:46 pm

I wonder why we haven't had any commercially released SD games yet......

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mazonemayu
Agent Provocateur
Posts: 3783

Re: Dynamite Dreams

Post#17 » Mon Sep 17, 2012 2:09 am

maybe coz almost no one has a reader :lol:
We are SEGA generation.

my collection
vids

PAL/EU complete
NTSC/US complete
310 JAP games to go

Dreamcastnews
fire
Posts: 77

Re: Dynamite Dreams

Post#18 » Mon Sep 17, 2012 4:19 am

I thought most people interested in buying new Dreamcast games had a reader? Maybe not I suppose...

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patbier
Developer
Posts: 17
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Re: Dynamite Dreams

Post#19 » Tue Sep 18, 2012 2:44 am

@ noiseredux : thanks for your support :)

@ dark : It's a good idea but I think there is few people who will be able to play that way.

@ Dreamcastnews & Jenkins : we searched a lot to have online or link functionalities. But KOS is not ready to do this. And you're right, if it becomes available, it could be a good idea for a sequel !

@ mazonemayu & Dreamcastnews : I think most of the Dreamcast fans prefer to have a game on CD. In addition, "Dynamite Dreams" has videos in full screen (640 * 480). I tested with my SD adapter, and the playback speed is not fast enough to play videos.

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noiseredux
Power Stone
Posts: 586

Re: Dynamite Dreams

Post#20 » Tue Sep 18, 2012 8:11 am

I agree about CD's. I ordered an SD adapter, but really I'd just use it for emulators etc... I think it's far more special when an indie/homebrew project results in a physical product for us to add to our collections.
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