dreamcast-news wrote:We are 100% agree with you !
But... but on the release date, why have lied from the first day ?
I'm confused by your posts.
Someone on page 12 posted the big update we sent then. It stated in it exactly what happened - we rushed to announce for 9/9 and the game was working in emulation at that time. Unfortunately, putting it onto physical media and into a physical Dreamcast, which we ran out of time to do to make that announcement date, caused it to crash at the menu. Obviously, unacceptable.
We originally thought the delay would be short and a few bug fixes would get it going. Due to what I feel like is a combination of the original programmer needing to stop for personal reasons and the bugs being more difficult than the minor fixes we expected them to be, the engine ended up needing to be totally rewritten from scratch.
We informed people of the steps along the way. We're at the point where the game is running on Dreamcast hardware. There are still bugs in the engine that are regularly being addressed. Due to the nature of this, I don't have an estimate on when we'll be done. That's not lying, it's simply out of my hands and I don't want to misrepresent what is happening.
None of that is "lying" about the release date.
We made a mistake announcing it when we did. I own that. It sucks. Believe it or not, we're losing a significant amount of money because of it. (Shipping rates have gone up significantly and we are eating those on every order already placed when they ship. We do this as a second "job" - both Gary and I have day jobs too - and we do it because we believe in it.)
We are more than happy to refund anyone who wants their money back.
On the engine I can reveal just a couple things... First, we are working on incorporating a few more things to it. There are still bugs like I've mentioned that are being ironed out, but so long as it doesn't add significant time, we're working on some little tweaks too. Additionally, when the engine is perfected, it should make it a lot easier for us to use it properly in future releases.
We learn with every release that we work with the developers on. Again, for those of us who understand and appreciate the process, thank you. I am excited to bring this project to a close to get it in your hands, and then for whatever may be next