SLaVE

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dave_van_damn
blackout!
Posts: 135

Re: SLaVE

Post#191 » Mon May 29, 2017 1:41 am

Awesome video, looking forward to more! Thanks!
aka DavidHK on DC games.

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Wrath of Khan
GD-ROM
Posts: 470

Re: SLaVE

Post#192 » Mon May 29, 2017 3:28 pm

BloodBrother wrote:Thanks so much for posting this! I only recently discovered the Dreamcast was still thriving, and Slave is the first game game I've preordered. Its great to see the gameplay.

Cool, there are many games already released and more in the pipeline. https://dreamcasttoday.wordpress.com

BloodBrother
undertow
Posts: 31

Re: SLaVE

Post#193 » Tue May 30, 2017 1:45 am

Wrath of Kahn: I appreciate the link! Ive not been to that site often enough. Im super excited for Slave and Elysian Shadows, and cant wait for non backers to be able to pick up Alice Dreams Tournament! (Which i read was supposed to be at the end of this month...)

P.s. I would love to see/hear more about Hypertension, as that seems very up my alley.
If you want it, come and take it from me. If you think you can, you still dont know me.

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The-Amazing-Mr_V
Roadster
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Re: SLaVE

Post#194 » Tue May 30, 2017 9:43 am

This game will be awesome!

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Corbyn
Developer
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Re: SLaVE

Post#195 » Tue May 30, 2017 4:48 pm

Thanks!! More footage hopefully coming tonight!! :-)

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ConnorORT
shadow
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Re: SLaVE

Post#196 » Tue May 30, 2017 11:32 pm

Looks great Cor. You're the best!
Connor O.R.T. Linning - Game Developer & Soundtrack Composer
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Corbyn
Developer
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Re: SLaVE

Post#197 » Mon Jun 05, 2017 5:28 am



Enjoy <3

BloodBrother
undertow
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Re: SLaVE

Post#198 » Mon Jun 05, 2017 6:28 am

Hey hey, that looks freaking gnarly :) Thank you!
Can you describe the multiplayer component; is it two player console play or network based?
If you want it, come and take it from me. If you think you can, you still dont know me.

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Corbyn
Developer
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Re: SLaVE

Post#199 » Wed Jun 07, 2017 11:21 am

Its two player splitscreen -- networking is something I really want, but the networking in my engine is incomplete so it could potentially be released later in an engine patch for both PC and DC. I'd rather not delay SLaVE anymore than it already is -- but:

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mazonemayu
Agent Provocateur
Posts: 3749

Re: SLaVE

Post#200 » Wed Jun 07, 2017 2:35 pm

If it has online play, I personally don't care if it takes a while longer, we really need an indie game with network capabilities, might as well be you guys :lol: :mrgreen:
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