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Re: SLaVE

Posted: Mon May 29, 2017 1:41 am
by dave_van_damn
Awesome video, looking forward to more! Thanks!

Re: SLaVE

Posted: Mon May 29, 2017 3:28 pm
by Wrath of Khan
BloodBrother wrote:Thanks so much for posting this! I only recently discovered the Dreamcast was still thriving, and Slave is the first game game I've preordered. Its great to see the gameplay.

Cool, there are many games already released and more in the pipeline. https://dreamcasttoday.wordpress.com

Re: SLaVE

Posted: Tue May 30, 2017 1:45 am
by BloodBrother
Wrath of Kahn: I appreciate the link! Ive not been to that site often enough. Im super excited for Slave and Elysian Shadows, and cant wait for non backers to be able to pick up Alice Dreams Tournament! (Which i read was supposed to be at the end of this month...)

P.s. I would love to see/hear more about Hypertension, as that seems very up my alley.

Re: SLaVE

Posted: Tue May 30, 2017 9:43 am
by The-Amazing-Mr_V
This game will be awesome!

Re: SLaVE

Posted: Tue May 30, 2017 4:48 pm
by Corbyn
Thanks!! More footage hopefully coming tonight!! :-)

Re: SLaVE

Posted: Tue May 30, 2017 11:32 pm
by ConnorORT
Looks great Cor. You're the best!

Re: SLaVE

Posted: Mon Jun 05, 2017 5:28 am
by Corbyn


Enjoy <3

Re: SLaVE

Posted: Mon Jun 05, 2017 6:28 am
by BloodBrother
Hey hey, that looks freaking gnarly :) Thank you!
Can you describe the multiplayer component; is it two player console play or network based?

Re: SLaVE

Posted: Wed Jun 07, 2017 11:21 am
by Corbyn
Its two player splitscreen -- networking is something I really want, but the networking in my engine is incomplete so it could potentially be released later in an engine patch for both PC and DC. I'd rather not delay SLaVE anymore than it already is -- but:

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Re: SLaVE

Posted: Wed Jun 07, 2017 2:35 pm
by mazonemayu
If it has online play, I personally don't care if it takes a while longer, we really need an indie game with network capabilities, might as well be you guys :lol: :mrgreen: