Xenocider/Project Q
- mazonemayu
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Xenocider/Project Q
http://www.thedreamcastjunkyard.co.uk/2 ... .html#more
aka Project Q by Retro Sumus, more info in the article, looks awesome so far
We are SEGA generation.
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https://youtube.com/user/mazonemayu <———gameplay vids be here
Visit:
https://www.flickr.com/photos/150479343@N06/albums <—-collection piccies here
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Re: Xenocider/Project Q
Looking forward to the final product, quite refreshing to see a 3D indie development for Dreamcast!
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Re: Xenocider/Project Q
Looks awesome! Retrosamus/hombreimaginario please keep us updated here I would be more than happy to feature your games in an article!
-Impulse
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Re: Xenocider/Project Q
Hey guys
Thanks to Tom from the DC Junkyard for giving us the chance to talk about our projects. We thought it was the right time and place to reveal Project Q's final title and to show some screenshots of both running on real hardware! As I mentioned in the interview, those are not PC builds, they're just really early demos we keep testing on regular, unmodded Dreamcasts. If things go as planned, both will be 480p and of couse VGA compatible.
We would like to have about 10-12 worlds to explore and blast through, with Space Harrier and Sin & Punishmemt as our main influence, with some Galaxy Force inspired "interlude" levels here and there for variety. We're currently in the process of creating the 3D models for the enemies. This is all 100% made from scratch and low-level programmed! No fancy engines here
So... Any questions?
Thanks to Tom from the DC Junkyard for giving us the chance to talk about our projects. We thought it was the right time and place to reveal Project Q's final title and to show some screenshots of both running on real hardware! As I mentioned in the interview, those are not PC builds, they're just really early demos we keep testing on regular, unmodded Dreamcasts. If things go as planned, both will be 480p and of couse VGA compatible.
We would like to have about 10-12 worlds to explore and blast through, with Space Harrier and Sin & Punishmemt as our main influence, with some Galaxy Force inspired "interlude" levels here and there for variety. We're currently in the process of creating the 3D models for the enemies. This is all 100% made from scratch and low-level programmed! No fancy engines here
So... Any questions?
Last edited by hombreimaginario on Wed Oct 07, 2015 10:54 am, edited 1 time in total.
@hombreimagina | Writer @retrosumus
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Re: Xenocider/Project Q
That was a good interview it pretty much took care of anything I was thinking haha. You have two very welcome genres to the DC homebrew scene! And when you have a video of that space harrier-esque action ready please send it our way
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Re: Xenocider/Project Q
Thank you! I think it came out qute well tooImpulse wrote:That was a good interview it pretty much took care of anything I was thinking haha. You have two very welcome genres to the DC homebrew scene! And when you have a video of that space harrier-esque action ready please send it our way
I have a few on my iPhone actually, but they're too bad quality and the demo is still a bit too "empty" to show.
@hombreimagina | Writer @retrosumus
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Re: Xenocider/Project Q
That's amazing! I am looking forward on this! I hope will be run at 60 fps! Keep the great work guys!!
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