Xenocider/Project Q

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segata sanshiro
Cracked LCD
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Re: Xenocider/Project Q

Post#231 » Thu Sep 01, 2016 7:17 am

Amazing work guys!!!
If i may add a little question/critique... Does the engine allow for more vibrant color palette?
So you can achieve something more like this?

Image

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hombreimaginario
Developer
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Re: Xenocider/Project Q

Post#232 » Thu Sep 08, 2016 5:16 am

Wrath of Khan wrote:Magic mushrooms.


Oh you have no idea... ;)

Anthony817 wrote:That looks super impressive! Keep up the great work!


Thank you!

DarkSynbios wrote:Textures looks so good! We hope to see a video from forest soon :D


We called this Planet Orl. It's a reference to New Orleans swamps. The stage is already playable so yeah, video coming soon :)

segata sanshiro wrote:Amazing work guys!!!
If i may add a little question/critique... Does the engine allow for more vibrant color palette?
So you can achieve something more like this?


Yes, colors are no problem. If you download our demo you can see bright colors in our Space Harrier homage stage. But yes, other worlds with more vibrant colors are planned.

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hombreimaginario
Developer
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Re: Xenocider/Project Q

Post#233 » Fri Sep 09, 2016 11:39 am

New gameplay video! Xenocider for Dreamcast new swamp stage is now fully playable!



Big update coming REALLY soon by the way :D

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mazonemayu
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Re: Xenocider/Project Q

Post#234 » Fri Sep 09, 2016 1:34 pm

awesome!!! that fog looks sweet
We are SEGA generation.

Subscribe:

https://youtube.com/user/mazonemayu <———gameplay vids be here

Visit:

https://www.flickr.com/photos/150479343@N06/albums <—-collection piccies here

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hombreimaginario
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Re: Xenocider/Project Q

Post#235 » Mon Sep 12, 2016 1:28 pm

Our new shop is now open, Xenocider is available for pre-order and there's new, extended demo for you guys to try!

http://retrosumus.com/2016/09/xenocider ... -new-demo/

:D

qupe75
photon blast
Posts: 104

Re: Xenocider/Project Q

Post#236 » Mon Sep 12, 2016 2:16 pm

I am tempted to pre-order but from the screenshots on the page it all looks a little sparse.

Are those screens from completed levels or is there still more to add? The ships look a bit bland in the fantasyland pic and the ground has a few spots of grass here and there that looks a little crude. Maybe trees will be a bit better and some mountains.

I know this sounds negative but I am not trying to be.

Starfox is a bit what I base this on.

https://uk.video.search.yahoo.com/video ... ideos&tt=b

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krssn
Metallic
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Re: Xenocider/Project Q

Post#237 » Mon Sep 12, 2016 3:09 pm

qupe75 wrote:I know this sounds negative but I am not trying to be.

So it comes naturally then... :lol:

Anyways, just pre-ordered my PAL and steelbook editions... ;)

qupe75
photon blast
Posts: 104

Re: Xenocider/Project Q

Post#238 » Mon Sep 12, 2016 3:33 pm

krssn wrote:
qupe75 wrote:I know this sounds negative but I am not trying to be.

So it comes naturally then... :lol:

Anyways, just pre-ordered my PAL and steelbook editions... ;)


I play everything I own so I want to play something that will play and look good. All i read is that looks amazing etc...at least I added something constructive.

Starfox 64, which is 20 years old next year, is a useful tool for ideas for backgrounds and areas. Xenocider, from what I have seen so far, looks sparse when compared.

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Wombat
Vagabond
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Re: Xenocider/Project Q

Post#239 » Mon Sep 12, 2016 3:48 pm

Placed my pre-order for the PAL and regular edition :) full support!

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krssn
Metallic
Posts: 838

Re: Xenocider/Project Q

Post#240 » Mon Sep 12, 2016 4:27 pm

Don't take my comment too seriously qupe75.

I just find it funny when people say things like " I'm not trying to be ... but ..."

It's always a tricky one...

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