Dead Or Alive 2: Final (RELEASE!)

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Green Ranger
killer
Posts: 273

Re: Dead Or Alive 2: Final (RELEASE!)

Post#61 » Tue Mar 09, 2021 6:46 am

fafadou wrote:@crowser : did you have try this version :
http://www.mediafire.com/file/labtu35el ... L.rar/file

For sure it runs.

@CD AGES : probably it's not easy to do unfortunately.


Edited the first post to include this Mediafire download link with the Rapidgator one. ;)

Green Ranger
killer
Posts: 273

Re: Dead Or Alive 2: Final (RELEASE!)

Post#62 » Tue Mar 09, 2021 7:31 am

JupsEX wrote:Sorry, if I get in. But here is a version of the mod that runs on emulators. Including Redreame
Everything seems to work, so I had to repackage the mod.


I see that the IP.BIN was replaced in this version, which removed my custom logo entirely. :shock:
Attachments
Green Ranger Mod logo.png
Last edited by Green Ranger on Tue Mar 09, 2021 3:02 pm, edited 1 time in total.

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fafadou
Gold Lion
Posts: 1662

Re: Dead Or Alive 2: Final (RELEASE!)

Post#63 » Tue Mar 09, 2021 9:22 am

The logo was replaced or removed ?
If you do a BINHACK the .mr file, the picture of IP.BIN is canceled replace by 0x00.

In order to avoid this, I prefer doing my binhack manually, else copy the picture in the patch IP.BIN

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Dirge Of Ram
Graffiti Grind
Posts: 315

Re: Dead Or Alive 2: Final (RELEASE!)

Post#64 » Tue Mar 09, 2021 11:51 am

I've completely reworked your mod Mr Green Ranger to include Hitomi VA, Widescreen Hack, Spike Tengu as main boss figure so good, a Music boost, New 2021 Story Mode, Dialogue and Stages around including the Desert for all characters, Snow Miyama replacing Danger Zone for Watch & Vs nearly almost happy with everything I've done. Plus Lauren.

I got this playable on SD card yes made a GDI! Made a CDI too only for Normal Tengu with everything else above so made like three versions already!

I'm missing parts off yours and Dee4doa guides how to make new costumes and removing the stages walls. I thought saved all your guides such a bad error on my part. Still missing what the actual Hex numbers are for Jan Lee Dojo and Tina Catwalk so can have them on the title spin. The Elevator Cutscene on the title screen is great when its moving up!

Green Ranger
killer
Posts: 273

Re: Dead Or Alive 2: Final (RELEASE!)

Post#65 » Tue Mar 09, 2021 3:44 pm

fafadou wrote:The logo was replaced or removed ?
If you do a BINHACK the .mr file, the picture of IP.BIN is canceled replace by 0x00.

In order to avoid this, I prefer doing my binhack manually, else copy the picture in the patch IP.BIN



Yes the version of my mod which JupsEX posted removed my logo from the boot screen. A damn shame since that logo looks amazing and also credits me for my work. :lol:


Dirge Of Ram wrote:I've completely reworked your mod Mr Green Ranger to include Hitomi VA, Widescreen Hack, Spike Tengu as main boss figure so good, a Music boost, New 2021 Story Mode, Dialogue and Stages around including the Desert for all characters, Snow Miyama replacing Danger Zone for Watch & Vs nearly almost happy with everything I've done. Plus Lauren.

I got this playable on SD card yes made a GDI! Made a CDI too only for Normal Tengu with everything else above so made like three versions already!

I'm missing parts off yours and Dee4doa guides how to make new costumes and removing the stages walls. I thought saved all your guides such a bad error on my part. Still missing what the actual Hex numbers are for Jan Lee Dojo and Tina Catwalk so can have them on the title spin. The Elevator Cutscene on the title screen is great when its moving up!



Dee4doa did manage to repost some of the tutorials elsewhere, but not the info on removing stage walls. If you'd like to make new costumes I still have the tools necessary to do so. Heck, if there's enough interest I'd love to see a DOA2 Modding thread get started so people can post pics and videos of their new creations. :)
Last edited by Green Ranger on Wed Mar 10, 2021 4:21 pm, edited 1 time in total.

Absurd
undertow
Posts: 27

Re: Dead Or Alive 2: Final (RELEASE!)

Post#66 » Tue Mar 09, 2021 9:14 pm

Dirge Of Ram wrote:I've completely reworked your mod Mr Green Ranger to include Hitomi VA, Widescreen Hack, Spike Tengu as main boss figure so good, a Music boost, New 2021 Story Mode, Dialogue and Stages around including the Desert for all characters, Snow Miyama replacing Danger Zone for Watch & Vs nearly almost happy with everything I've done. Plus Lauren.

I got this playable on SD card yes made a GDI! Made a CDI too only for Normal Tengu with everything else above so made like three versions already!


Any chance of some links, please?

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fafadou
Gold Lion
Posts: 1662

Re: Dead Or Alive 2: Final (RELEASE!)

Post#67 » Wed Mar 10, 2021 2:09 am

There are too many versions, I'm lost ^^
For me, @yzb has made one, optimise the 1st_read.bin and others cool things as you.
@ShinDougo has done an other great version too.

Is it possible to bring all versions please ?

And why not bring your knowedge to do some things like @espirral said importing some stage from PS2 version for example.

Just a suggest of course thanks for all your amazing work.

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Dirge Of Ram
Graffiti Grind
Posts: 315

Re: Dead Or Alive 2: Final (RELEASE!)

Post#68 » Wed Mar 10, 2021 5:42 am

Okay heres the link to the basic CDI. I wont do this again sorry. I used music from Tokyo Racer 2 mod sorry for the pinch because adx music memory was hard! So can always do your own.

https://www.mediafire.com/file/oyzfog5j ... 2.cdi/file

https://www.freestepdodge.com/threads/d ... sion.7039/
https://www.freestepdodge.com/threads/d ... inds.7171/

Yeah Dee4doa guide and ryu-highabusa adx beta link I used.

Hex Files to search up on by Green Ranger and Dee4doa

0015ae20 - Story Text
0015e574 - Dialogue Text
0015f410 - Soundtrack Text
1aaac3 - Camera Lighting Effect (Character Select- Ein)
1c9e0e - lighting Effect (ingame)
1c3f50 - Mouth animation data
18754f - Stage Camera Angle (Stage Select)
1943dc - Character Win Pose Camera
176e4f - Moveset stuns
1943dc - Eye blinking animation
170947 - background camera (menu)
1d0521 - Intro
1d05c5 - Menu Logo voice
1d18b8 - controls and button logos
174056 - Stage Select (VS + Watch Mode)
1d062d - Logo Stages (press start)

How to swap characters completely!

*Characters select values*
173f48 - Characters

*Character values*
05 06 01 00 02 0D 18 04 07 09 08 0C 03

*Character costume hex values*

1b8658 - Ayane
1b8800 - Leon
1b899c - Bass
1b89f8 - Gen-Fu
1b8b4c - Helena
1b8ce8 - Jan-Lee
1b8e44 - Kasumi
1b9054 - Ein
1b9174 - Lei-Fang
1b9308 - Hayabusa
1b94b0 - Tina
1b963c - Tengu -
1b96dc - Zack
1b9824 - Bayman -
1b9900 - Loran and Mam -

Tag stages the offset is: 175313 there Five 08's all being the Danger Zone. You can't just swap over any Hex Value level because its crashes the game. Danger Zone Hardcoded!

17062f - Kasumi's Clone Laugh Cutscene (Demon Church)
170650 - Kasumi/Ein Cutscene (Miyama-Day)
170664 - Helena's Cutscene stage (Dragon Hills)
17066b - Helena/Ayane Cutscene (Great Opera)
170699 - Hayabusa/Kasumi Cutscene (Ariel Garden -Night)
1706ad - Ein/Helena Cutscene (Spiral)
1706b3 - Jan-lee/Lei-Fang Cutscene (Ariel Garden-Night)
1706c5 - Hayabusa/Tengu Cutscene (Miyama -Night)
170704 - Jan-Lee/Gen-Fu Cutscene (The White Storm)
17071f - Tina/Bass Poster Cutscene (Bass's Ally Stage)
170731 - Lei-Fang/Helena Elevator Cutscene (Elevator Stage)
17075e - Hayabusa/Tengu Win Cutscene (Miyama -Night)
170770 - Helena Unknown Cutscene???? (Demon Church)
170782 - Lei-Fang/Gen-Fu Cutscene (White Storm)
1707a6 - Leon/Zack Cutscene (Death Vally)
1707af - Tina/Zack Cutscene (Ariel Garden-Night)
1707dc - Ein/Ayane Cutscene (Ariel Garden-Night)
1707e5 - Ein/Tengu Cutscene (Demon Church)
1708f3 - Tina/Lei-Fang Cutscene (The L's Castle)
1708fc - Leon/Gen-Fu Cutscene (The Buida Zehn)
170905 - Helena/Gen-Fu Cutscene (The Ariel Garden-Night)
17090e - Ein/Hayabusa Cutscene (Demon Church)
170917 - Ein/Hayabusa Win Cutscene (Demon Church-Lower Level)
170920 - ???? Cutscene (????)
170929 - Hayabusa/Jan-lee Cutscene (Spiral)

Once you have your desired cutscene you wish to edit, you need to know what values to edit within the string of data! Here is an example:

Leon and Genfu's cutscene in the Buida Zehn is offset 1708fc, when I go to that offset is has these values:

06 fd 08 fd 29

I have bolded the values that are important, the first value '06' is the value for the other character in the scene in this case 06=Gen-Fu.

Then the value fd which is basically there to seperate the character value '06' from '08' The value '08' being Leon.
Here is a list of Hex values for the characters if anyone needs help to tell which values are for which character:

00 Zack, 01 Tina, 02 Jann Lee, 03 Ein, 04 Hayabusa, 05 Kasumi, 06 Gen Fu, 07 Helena, 08 Leon
09 Bass, 0A Helena's mum, 0B (Placeholder), 0C Lei Fang, 0D Ayane, 0E Young Bass
10 Roland, 11 Tengu, 12 (Placeholder), 13 (Placeholder), 14 (Placeholder), 15 (Placeholder), 16 Random Select, 17 Rabbit, 18 Bayman

*Lighting values*

3d
3d
3d 46 df 78 3d a2 6e 7b 3d - Dark Blue Lighting
3e
3e
3e
3e 47 e0 79 3e a3 6f 7c 3e - Blue Lighting
3f 48 e1 80 3f a4 70 7d 3f - Defult Lighting
3f 49 e2 81 40 a5 71 7e 3f - Red Tint Lighting
3f 50 e3 82 41 a6 72 7f 3f - Red Lighting
3f 51 e4 83 42 a7 73 80 3f - Green tint Lighting
3f 52 e5 84 43 a8 74 81 3f - Green Lighting
3f 53 e6 85 44 a9 75 82 3f - Bright Green Lighting

*Character Story Mode Stages (Not Cutscenes)*

17523D - Tina (01,09,14,12)
175244 - Jan-Lee (14,09,01,12)
175249 - Ein (0c,09,14,01,12,12)
175252 - Hayabusa (14,09,0c,12)
175256 - Kasumi (0C,18,01,09,00,12)
175260 - Gen-Fu (00,09.01,12)
175265 - Helana (15,09,14,01,0a,12)
17526e - Leon (05,29,09,12)
17527a - Lei-Fang (28,00,0a,09,01,12)
175282 - Ayane (0A,09,00,01,12)

*Character Story Mode Character Opponents (Not Cutscenes)*

174ca5 - Zack
174cac - Tina
174cb4 - Jan-lee
174cba - Ein
174cc1 - Hayabusa
174cc8 - Kasumi
174ccf - Gen Fu
174cd6 - Helena
174cdd - Leon
174ce4 - Bass
174ceb - Helena's Mum (Buggy)
174cf9 - Lei Fang
174d00 - Ayane
174d07 - Young Bass (Buggy)
174d0e - Roland (Buggy)
174d15 - Tengu (Buggy)

This is all fans project I really want to see PS2 levels myself but that out off my range. Thanks Tecmo, Team Ninja and Itagaki for Dreamcast version even if we loved to had Hard*Core too.

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Ryo_Hazuki
killer
Posts: 266

Re: Dead Or Alive 2: Final (RELEASE!)

Post#69 » Wed Mar 10, 2021 4:52 pm

Is it possible to add more clothes for the characters, or is it blocked in the amount of clothes in the game?

SMiTH
Black Mesa
Posts: 1496

Re: Dead Or Alive 2: Final (RELEASE!)

Post#70 » Thu Mar 11, 2021 4:34 am

thank ya dirge of ram, awesome work.

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