SMiTH wrote:Green Ranger wrote:For texture edits, the 1st_read.bin isn't modified. Each character model has a set of files which correspond to each individual costume. Within that set of files, a character's .BIN file houses the textures. By extracting them from the .BIN, you can edit them. Each character also has a .CHR file which houses the 3d model (that can be modified as well).
So if you renamed the character bin files that have the edited costumes, also rename the .chr files, then edit a 1st_read with the renamed files.
you could then do this process for multiple 1st_read's and then use ginsu or dreamon to make a disk with multiple texture mods on one disk. You could select which 1st_read to load and all of the modded files are located on same disk.
That will cause the game to crash.