sheath wrote:I recorded this while I was testing my on again off again working HDPVR. I thought it might be nice to have some HD video of this awesome Mod. I can't get some of the pictured new outfits to work, do I need to play through as each character to unlock them all?
Indiket wrote:Hi Green Ranger!
Thanks for releasing this mod for DoA2, wow it looks terrific!!
I have a question: is there any option to release this mod without downloading the original game? I mean, something like a XDelta patch or similar. I would like to publish on other dreamcast sites without violating copyright issues, just to be more legal.
-drez01- wrote:How to patch a non VGA game to VGA:
Open the 1ST_READ.bin/main binary with a hex editor and search for "JUE" if it finds the correct position there is a 7 number string 5 bytes after it (if not use find next also you might want to use a match case search), change that string to "0799A10"
You will have to bin hack the 1ST_READ/main binary after changing any values to make it self bootable again
Hope this helps, worked for me with Dino Crisis. Don't know if Seven Mansions is one of the few games that won't work even when patched...
Hope your talking about SGGG/Segagaga!!! Works for me with DEMUL so probably not...
Indiket wrote:Should be quite easy using Xdelta GUI. Take an example of this Youtube video (its a NDS game but will work with any file).
Just need the original image and the edited one. Then you can distribute the patch but you have to say which release is your original image (still, could be improved but seems more elegant, isn't it)
Green Ranger wrote:the patch file size is large as it's over 200mb. For the best convenience, if users already had a CDI version of the original game (such as Echelon's DOA2 Limited Edition CDI file for instance) they *could* apply the patch to it and get themselves the modded game.
Aleron Ives wrote:Green Ranger wrote:the patch file size is large as it's over 200mb. For the best convenience, if users already had a CDI version of the original game (such as Echelon's DOA2 Limited Edition CDI file for instance) they *could* apply the patch to it and get themselves the modded game.
Indiket wanted to be able to link to the patch without having to support piracy, so making a patch for an Echelon release doesn't work; you'd have to make a patch for a GDI rip, so that people could patch their own GD-ROM dumps, for it to be legal. As such, I think the only way to achieve Indiket's goal is for you to release the patched files by themselves so that users can build their own copy of the modded game after swapping out the original files (from their own dumps) with yours. That's about as close as you can get to making the project legal, unless the textures you replaced are inside AFS archives with other, unmodified textures. In that case, you could release each PVR file by itself to avoid distributing any of the original files, but then users would have to merge the files into the archives by themselves. I think releasing the patched texture archives is the way to go.
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