[CANCELED] OutbreakX

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111
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Re: [CANCELED] OutbreakX

Post#151 » Fri Dec 20, 2019 1:35 pm

I was asked to reupload this thing if possible (wow, someone actually cared!). Turns out I still have some of my old stuff on my google drive, so if anyone needs it, this is your last chance.

http://www.mediafire.com/file/pnrt1qa17hx2fux/OBX_proto.zip/file

so... enjoy I guess.

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deluxux
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Re: [CANCELED] OutbreakX

Post#152 » Fri Dec 20, 2019 2:23 pm

Wow dude thanks for coming back around and sharing this, very cool.

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Ian Micheal
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Re: [CANCELED] OutbreakX

Post#153 » Fri Dec 20, 2019 5:55 pm

111 wrote:I was asked to reupload this thing if possible (wow, someone actually cared!). Turns out I still have some of my old stuff on my google drive, so if anyone needs it, this is your last chance.

http://www.mediafire.com/file/pnrt1qa17hx2fux/OBX_proto.zip/file

so... enjoy I guess.


wonderful thank you there is better opengl now

https://gitlab.com/simulant/GLdc

mrneo240
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Re: [CANCELED] OutbreakX

Post#154 » Fri Dec 20, 2019 6:02 pm

111 wrote:I was asked to reupload this thing if possible (wow, someone actually cared!). Turns out I still have some of my old stuff on my google drive, so if anyone needs it, this is your last chance.

http://www.mediafire.com/file/pnrt1qa17hx2fux/OBX_proto.zip/file

so... enjoy I guess.


Since it's clear you have enough of the source to recompile this, what are your plans.

Will any of it ever be released beyond this binary?

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Ian Micheal
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Re: [CANCELED] OutbreakX

Post#155 » Fri Dec 20, 2019 6:59 pm

Had fun with the demo :)
Guns robots
nulldc5.png


shipping container
nulldc6.png

111
Developer
Posts: 46

Re: [CANCELED] OutbreakX

Post#156 » Fri Dec 20, 2019 11:55 pm

mrneo240 wrote:Will any of it ever be released beyond this binary?

I don't think so.

mrneo240 wrote:Since it's clear you have enough of the source to recompile this, what are your plans.

What I have is not any good (one major problem is that some parts of it are heavily glued to fixed function opengl's matrix stack. Not that hard to "fix", but clean rewrite would be better). And it does not compile out of the box without some modifications.

To answer your question: I don't really have any plans for this. Won't do anything in the near future. Besides, I don't think many people will notice or care anyway.


Ian Micheal wrote:wonderful thank you there is better opengl now

https://gitlab.com/simulant/GLdc

I am aware of that, but as I said, I won't touch KOS again. No offense, but it's unlikely that GLdc is comparable to Kamui2\Ninja (performance and features wise).
Unless there is a benchmark or something that proves me wrong?
================
A bit offtopic, but I can totally relate to:
https://retroarchleaks.wordpress.com/2018/02/23/retroarch-and-proprietary-sdks/
22:03 <@Twinaphex> problem is homebrew SDKs are very rarely finished
22:03 <@Twinaphex> so it’s a lot of hackery to get good results out of them
22:04 <@Twinaphex> unlike the proprietary-to-use ones
<...>
09:13 <@Twinaphex> at least with the real SDK I can get shit done
09:13 <@Twinaphex> and I am guaranteed stuff works

you may hate them all you want, but he is right.

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Ian Micheal
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Re: [CANCELED] OutbreakX

Post#157 » Sat Dec 21, 2019 12:20 am

Katana does not even have C++ working correct and is still using gcc very old gcc i dont care what people use.. i use kos because i can get help and have been using it since version1.0 by all means port it to wince or katana i love to see it :)

I have both sdk's if you read the docs you see C++ does not work correct in katana same as kos.. infact working better in kos at this moment

just wanted to say great work and thank you for the inspiration :)

Build was in nov seems to run very nice :)

Code: Select all

--
KallistiOS Git revision v2.0.0-337-ge8f838e:
  Mon Nov 25 01:41:00 RTZST 2019
  ___@DESKTOP-IKNAQLJ:/opt/toolchains/dc/kos
Error in dc\mem\sb.cpp:sb_WriteMem:463  -> Write to System Control Regs , not  i
mplemented , addr=5f74e4,data=1fffff

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ChristinaDreamcustDC
blackout!
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Re: [CANCELED] OutbreakX

Post#158 » Sat Dec 21, 2019 7:49 am

I enjoyed the demo. It reminds me of Sonic Adventure, for some reason.

How do you get out of the first area? I'm stuck.
Attachments
outbreakx_dreamcast.png

111
Developer
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Re: [CANCELED] OutbreakX

Post#159 » Sat Dec 21, 2019 9:49 am

Ian Micheal wrote:I have both sdk's if you read the docs you see C++ does not work correct in katana same as kos.. infact working better in kos at this moment

I don't use c++, so I can't confirm that. And in my opinion, c++ is kind of overkill for DC development, but to each their own.

ChristinaDreamcustDC wrote:I enjoyed the demo. It reminds me of Sonic Adventure, for some reason.

it was supposed to be a "Sonic Adventure meets Biohazard\Resident Evil" game. And I tried to mimic SA controls as well.

ChristinaDreamcustDC wrote:How do you get out of the first area? I'm stuck.

there is an invisible "act switch" object in every stage. Should not be hard to find.

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Ian Micheal
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Re: [CANCELED] OutbreakX

Post#160 » Sat Dec 21, 2019 10:22 am

I dont use c++ my self in DC development i think is one of the best advanced 3d games in homebrew i have seen i think a lot of people care about this :)

Dreamcast is powerful when used right and optimized the code style for the sh4

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