[CANCELED] OutbreakX
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Re: [CANCELED] OutbreakX
I was asked to reupload this thing if possible (wow, someone actually cared!). Turns out I still have some of my old stuff on my google drive, so if anyone needs it, this is your last chance.
http://www.mediafire.com/file/pnrt1qa17 ... o.zip/file
so... enjoy I guess.
http://www.mediafire.com/file/pnrt1qa17 ... o.zip/file
so... enjoy I guess.
- Ian Micheal
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Re: [CANCELED] OutbreakX
wonderful thank you there is better opengl now111 wrote:I was asked to reupload this thing if possible (wow, someone actually cared!). Turns out I still have some of my old stuff on my google drive, so if anyone needs it, this is your last chance.
http://www.mediafire.com/file/pnrt1qa17 ... o.zip/file
so... enjoy I guess.
https://gitlab.com/simulant/GLdc
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Re: [CANCELED] OutbreakX
Since it's clear you have enough of the source to recompile this, what are your plans.111 wrote:I was asked to reupload this thing if possible (wow, someone actually cared!). Turns out I still have some of my old stuff on my google drive, so if anyone needs it, this is your last chance.
http://www.mediafire.com/file/pnrt1qa17 ... o.zip/file
so... enjoy I guess.
Will any of it ever be released beyond this binary?
- Ian Micheal
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Re: [CANCELED] OutbreakX
I don't think so.mrneo240 wrote: Will any of it ever be released beyond this binary?
What I have is not any good (one major problem is that some parts of it are heavily glued to fixed function opengl's matrix stack. Not that hard to "fix", but clean rewrite would be better). And it does not compile out of the box without some modifications.mrneo240 wrote: Since it's clear you have enough of the source to recompile this, what are your plans.
To answer your question: I don't really have any plans for this. Won't do anything in the near future. Besides, I don't think many people will notice or care anyway.
I am aware of that, but as I said, I won't touch KOS again. No offense, but it's unlikely that GLdc is comparable to Kamui2\Ninja (performance and features wise).
Unless there is a benchmark or something that proves me wrong?
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A bit offtopic, but I can totally relate to:
https://retroarchleaks.wordpress.com/20 ... tary-sdks/
you may hate them all you want, but he is right.22:03 <@Twinaphex> problem is homebrew SDKs are very rarely finished
22:03 <@Twinaphex> so it’s a lot of hackery to get good results out of them
22:04 <@Twinaphex> unlike the proprietary-to-use ones
<...>
09:13 <@Twinaphex> at least with the real SDK I can get shit done
09:13 <@Twinaphex> and I am guaranteed stuff works
- Ian Micheal
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Re: [CANCELED] OutbreakX
Katana does not even have C++ working correct and is still using gcc very old gcc i dont care what people use.. i use kos because i can get help and have been using it since version1.0 by all means port it to wince or katana i love to see it
I have both sdk's if you read the docs you see C++ does not work correct in katana same as kos.. infact working better in kos at this moment
just wanted to say great work and thank you for the inspiration
Build was in nov seems to run very nice
I have both sdk's if you read the docs you see C++ does not work correct in katana same as kos.. infact working better in kos at this moment
just wanted to say great work and thank you for the inspiration
Build was in nov seems to run very nice
Code: Select all
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KallistiOS Git revision v2.0.0-337-ge8f838e:
Mon Nov 25 01:41:00 RTZST 2019
___@DESKTOP-IKNAQLJ:/opt/toolchains/dc/kos
Error in dc\mem\sb.cpp:sb_WriteMem:463 -> Write to System Control Regs , not i
mplemented , addr=5f74e4,data=1fffff
- ChristinaDreamcustDC
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Re: [CANCELED] OutbreakX
I enjoyed the demo. It reminds me of Sonic Adventure, for some reason.
How do you get out of the first area? I'm stuck.
How do you get out of the first area? I'm stuck.
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Re: [CANCELED] OutbreakX
I don't use c++, so I can't confirm that. And in my opinion, c++ is kind of overkill for DC development, but to each their own.Ian Micheal wrote: I have both sdk's if you read the docs you see C++ does not work correct in katana same as kos.. infact working better in kos at this moment
it was supposed to be a "Sonic Adventure meets Biohazard\Resident Evil" game. And I tried to mimic SA controls as well.ChristinaDreamcustDC wrote:I enjoyed the demo. It reminds me of Sonic Adventure, for some reason.
there is an invisible "act switch" object in every stage. Should not be hard to find.ChristinaDreamcustDC wrote: How do you get out of the first area? I'm stuck.
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Re: [CANCELED] OutbreakX
I dont use c++ my self in DC development i think is one of the best advanced 3d games in homebrew i have seen i think a lot of people care about this
Dreamcast is powerful when used right and optimized the code style for the sh4
Dreamcast is powerful when used right and optimized the code style for the sh4