111 wrote:kazade wrote:I'd be interested to know more about the approach you took for collision detection and response. Did you use any pre-existing libraries or is this all home-grown?
I use kazmath lib. It does not have absolutely everything you'll need (I adopted some things like finding closest point on line, ray-sphere intersection etc. myself), but from what I've seen it's probably the most complete 3d math lib for C (not C++).
Generally speaking, it's all done using ray casts.
Hah! That's my library! Glad you've found it useful! Feel free to send me pull requests Github if you feel there is anything missing
111 wrote:If you have any tips to share on developing for the DC I'd appreciate it
well, I'm still new to it and don't really know that much. Are you working on something as well or just considering at the moment? Do you have any experience with 3d or programming in general?
And if you have any KOS-related questions, than dcemulation forums is probably your best bet.
I'm considering porting my game engine to the DC, just wondered if you had any advice on the development process.