Post#145 » Fri Jan 28, 2022 4:09 am
You get the SDKs, an additional technical demo pack and the source code of the Kamui Wrapper
Make us dream by making as many demos Dreamcast playable as possible
We especially want "Drive2" in connection with Scud Race
I've been waiting 20 years to launch Drive 2!!!
What Sifting, the creator of the wrapper writes about the wrapper, may even be interesting for homebrew games:
"You will need premake5, direct3d9 and gcc to build the source. Clang should work as well, but I have not tested it."
"As an aside, while writing this wrapper I realised that the Kallistios API doesn't support the PVR's on chip accumulation buffer - am I correct in this assertion? I saw no functionality for it when I looked over the source code. KOS seems to have support for it in the headers, so it should be quite possible to add the functionality if needed. It would enable homebrew developers to implementation a whole new class of effects on the DC if so - I believe it's how urban chaos and alone in the dark 4 managed to do shadowmapping, and also how raster managed to get quake3 running so well."