Laurent C dreamcast collection

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Ian Micheal
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Re: Laurent C dreamcast collection

Post#171 » Tue May 31, 2022 10:55 am

Loloretro wrote:Re-release and redump (BBA) of Stunt GP (Oct 02, 2000 Dreamcast Prototype).

-Testimony of a Team 17 employee.
-Explanation of the biggest Debug Menu I've seen (26 different menus and 16 development options).
-Overview of unused or deleted content.

https://en.sega-dreamcast-info-games-pr ... pe-iso-gdi

Image

Image


Thank you this one is very interesting as it's listed as using renderware 3 engine same as Deepfighter always wanted the Deepfighter prototype and this one..

I dont see any of the debug menus showing performance seems there where not really optimizing or checking at this stage
>>??

Loloretro
chill
Posts: 302

Re: Laurent C dreamcast collection

Post#172 » Tue May 31, 2022 11:51 am

Ian Micheal wrote:
Loloretro wrote:Re-release and redump (BBA) of Stunt GP (Oct 02, 2000 Dreamcast Prototype).

-Testimony of a Team 17 employee.
-Explanation of the biggest Debug Menu I've seen (26 different menus and 16 development options).
-Overview of unused or deleted content.

https://en.sega-dreamcast-info-games-pr ... pe-iso-gdi

Image

Image


Thank you this one is very interesting as it's listed as using renderware 3 engine same as Deepfighter always wanted the Deepfighter prototype and this one..

I dont see any of the debug menus showing performance seems there where not really optimizing or checking at this stage
>>??


It's true that apart from the FPS, no debug menu shows the performance of the game.

It must be to check and modify (if we find how to increase or decrease the values) the physics, the dynamism etc. of the cars.

First time I see so many debug options...

Maybe there are more I haven't found.

cloofoofoo
Dreamcast Swirl
Posts: 534

Re: Laurent C dreamcast collection

Post#173 » Tue May 31, 2022 11:52 am

Ian Micheal wrote:
Loloretro wrote:Re-release and redump (BBA) of Stunt GP (Oct 02, 2000 Dreamcast Prototype).

-Testimony of a Team 17 employee.
-Explanation of the biggest Debug Menu I've seen (26 different menus and 16 development options).
-Overview of unused or deleted content.

https://en.sega-dreamcast-info-games-pr ... pe-iso-gdi

Image

Image


Thank you this one is very interesting as it's listed as using renderware 3 engine same as Deepfighter always wanted the Deepfighter prototype and this one..

I dont see any of the debug menus showing performance seems there where not really optimizing or checking at this stage
>>??

There was screen shot with performance stat. Doesnt seem the bothered with polygon count alot. They said 700 triangle per car and the screen shot is saying 3000 triangles for the entire frame and theres only 1 light.
Image

Loloretro
chill
Posts: 302

Re: Laurent C dreamcast collection

Post#174 » Tue May 31, 2022 11:55 am

Find a way to make the 2 Challenge races work or make the game start like the E3 demo :)

I'm sure all the content is there for ....

Treamcaster
fire
Posts: 71

Re: Laurent C dreamcast collection

Post#175 » Thu Jun 02, 2022 7:23 am

Greetings Loloretro,

I'm having trouble downloading the following files from your website:

-French Press Dreamcast Multimedia Kit
-Dreamcast Premiere Press Kit

Would kindly ask for re-upload links whenever possible.
Thank you!

Loloretro
chill
Posts: 302

Re: Laurent C dreamcast collection

Post#176 » Tue Jun 07, 2022 10:03 am

Treamcaster wrote:Greetings Loloretro,

I'm having trouble downloading the following files from your website:

-French Press Dreamcast Multimedia Kit
-Dreamcast Premiere Press Kit

Would kindly ask for re-upload links whenever possible.
Thank you!


I take note, I am making redumps, I would take the opportunity to make these 2 press kits.

Loloretro
chill
Posts: 302

Re: Laurent C dreamcast collection

Post#177 » Tue Jun 07, 2022 10:04 am

Re-release and re-dump (BBA) of a MDK2 Dreamcast prototype (Jan 26, 2000).

A game developed by BioWare, the beginning of the studio before the fame we know today.

The prototype has many differences, it has a debug menu, scripts and the option of Free Camera.

https://en.sega-dreamcast-info-games-pr ... g-menu-iso

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Ian Micheal
Developer
Posts: 6005
Contact:

Re: Laurent C dreamcast collection

Post#178 » Tue Jun 07, 2022 10:44 am

Loloretro wrote:Re-release and re-dump (BBA) of a MDK2 Dreamcast prototype (Jan 26, 2000).

A game developed by BioWare, the beginning of the studio before the fame we know today.

The prototype has many differences, it has a debug menu, scripts and the option of Free Camera.

https://en.sega-dreamcast-info-games-pr ... g-menu-iso


I really love this proto type think you..

Loloretro
chill
Posts: 302

Re: Laurent C dreamcast collection

Post#179 » Fri Jun 10, 2022 5:30 am

Update: Bomberman Online Toy Fair (Feb 07, 2001 Dreamcast Prototype).

I was thinking of moving it to the blog but it is more interesting than I thought.

There are many differences. You can see some in the introductions cutscene.

This early prototype was used by Sega during the Toy Fair 2001, in New York.

A .text file is called GD. It looks like a .scr file created to burn daytona :)

A never seen before feature allows players to select their character. There are 10 of them, including the enemies of the Solo mode :

https://en.sega-dreamcast-info-games-pr ... t-prototyp

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fafadou
Gold Lion
Posts: 1662

Re: Laurent C dreamcast collection

Post#180 » Fri Jun 10, 2022 7:11 am

I watched only the intro comparison on youtube and this is really cool, both version are nice !
a fantastic prototype :)

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