Laurent C dreamcast collection

Post your Dreamcast collections in this section. Wow us with your impressive amount of Sega items ;)

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Loloretro
drunken sailor
Posts: 166

Re: Laurent C dreamcast collection

Post#141 » Mon Jan 17, 2022 1:42 pm

Release of a Japanese Dreamcast prototype "SEGA GT HOMOLOGATION SPECIAL (Jan 13, 2000)

Nothing special, this build was created 10 days before the final version.

Luigi is not here T_T

To download here (with a NEW next to it)

https://en.sega-dreamcast-info-games-pr ... -dreamcast

Loloretro
drunken sailor
Posts: 166

Re: Laurent C dreamcast collection

Post#142 » Fri Jan 21, 2022 5:31 am

Release of some scanned documents concerning an official list of Dreamcast games with barcode and Sega code (Sales Department of Sega France)

Dee Dee Planet is in the list of games.

It's not much but maybe it will make it easier for people creating databases.

Next week the Saturn part and then the Megadrive, Mega CD, GG and 32 X.

To download at the bottom of this link :

https://en.sega-dreamcast-info-games-pr ... skit-photo

colgate
core
Posts: 123

Re: Laurent C dreamcast collection

Post#143 » Sat Jan 22, 2022 10:17 am

Thank you this is cool!

Sent from my Pixel 3a XL using Tapatalk

Loloretro
drunken sailor
Posts: 166

Re: Laurent C dreamcast collection

Post#144 » Tue Jan 25, 2022 4:33 am

The source code for Kamui Wrapper (Scud Race Tech Demo Dreamcast) is finally online.

You can find it below:

https://en.sega-dreamcast-info-games-pr ... 5YTVIgF9nk

Loloretro
drunken sailor
Posts: 166

Re: Laurent C dreamcast collection

Post#145 » Fri Jan 28, 2022 4:09 am

You get the SDKs, an additional technical demo pack and the source code of the Kamui Wrapper

Make us dream by making as many demos Dreamcast playable as possible

We especially want "Drive2" in connection with Scud Race

I've been waiting 20 years to launch Drive 2!!!

What Sifting, the creator of the wrapper writes about the wrapper, may even be interesting for homebrew games:

"You will need premake5, direct3d9 and gcc to build the source. Clang should work as well, but I have not tested it."

"As an aside, while writing this wrapper I realised that the Kallistios API doesn't support the PVR's on chip accumulation buffer - am I correct in this assertion? I saw no functionality for it when I looked over the source code. KOS seems to have support for it in the headers, so it should be quite possible to add the functionality if needed. It would enable homebrew developers to implementation a whole new class of effects on the DC if so - I believe it's how urban chaos and alone in the dark 4 managed to do shadowmapping, and also how raster managed to get quake3 running so well."

Loloretro
drunken sailor
Posts: 166

Re: Laurent C dreamcast collection

Post#146 » Sun Jan 30, 2022 10:40 am

Release of a Dreamcast prototype "SOUL REAVER ( Jan 12, 2000)"

Nothing special to report, we must be on a final version according to the dates (to be confirmed)

To download here (with a pink New next to it)

https://en.sega-dreamcast-info-games-pr ... -dreamcast

Loloretro
drunken sailor
Posts: 166

Re: Laurent C dreamcast collection

Post#147 » Sun Jan 30, 2022 5:59 pm

While trying to repair an early build of Crazy Taxi 2 we unintentionally created a psychedelic look to the game

Several versions are available including one with music modified by Grateful Dead, Jefferson Airplane and Pink Floyd.

If you want to laugh, you can download the set related to this Crazy Taxi 2 below :

https://en.sega-dreamcast-info-games-pr ... -rendering

Image

Loloretro
drunken sailor
Posts: 166

Re: Laurent C dreamcast collection

Post#148 » Thu Feb 10, 2022 9:59 am

Article about the TGS 1998 and the New Conference Challenge of Sega, two great pre-launch events of the Dreamcast.

Release of an archive of 2000 photos and 70 videos related to video games (cosplay, figures, TGS 1998, manga etc.).

https://en.sega-dreamcast-info-games-pr ... 000-photos

Loloretro
drunken sailor
Posts: 166

Re: Laurent C dreamcast collection

Post#149 » Fri Feb 11, 2022 11:53 am

Today, it will be a very big Release of an E3 prototype of Jet Set Radio Dreamcast (April 28, 2000) dating 2 months before the final Japanese version.

The differences are everywhere, in the music, in the adjustment of the decorative elements.

It's rare to have access to a prototype before the final Japanese version and even more so when it's a Dreamcast Hit like Jet Set Radio, a game always cited as a reference.

You will find a detailed analysis of this precious build and an explanation of its debugging menu :

https://en.sega-dreamcast-info-games-pr ... pe-iso-gdi

colgate
core
Posts: 123

Re: Laurent C dreamcast collection

Post#150 » Fri Feb 11, 2022 11:03 pm

This is amazing thank you so much!

Sent from my Pixel 3a XL using Tapatalk

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