Anthony817 wrote:Well, we all know that SM64 just BARELY fit into the DC's limited 16mb of RAM and still is not at playable speeds with sound enabled even on my 240mhz overclocked DC. I would say not even 5fps faster with OC mode enabled. So the thing is, it is the largest cart based console, and we want to port games over to the DC and expect it to load the full game into RAM at start. Not super feasible unless you do the 32MB RAM mod on DC. That in and of itself is a whole separate thing not going to get into.
But I feel like even if Goldeneye and OOT were ported over from decompiled source, it may require the double RAM mod to even have a chance of running full speed with sound on. Those larger games sound even less likely. If we want more retro console exclusive games brought over, we have to look for projects that people are already working on and bring to the attention of community developers with the skills. Driver 2 a PSX exclusive game was recently ported over to the PC with a decompiled source, and that would be perfect for the system since the original console it is from was also disc based and loaded each mission separately into memory unlike N64 which is cart based and everything resides in memory when loaded.
So honestly, now as it stands and as I see it N64 ports are not going to be best suited for the DC unless we get the super small early games and somebody implements music from audio files streaming off disc or something since it would optimize way better for the DC.
cloofoofoo wrote:Think about how bangaioh and star wars racers were n64 ports probably bigger than mario64 and had no problems dc. Of course those were commercial endeavours with tens of people behind them.
cloofoofoo wrote:Some of that is wrong. The n64 assets dont all reside in memory , its called from the cart on demand because the getting stuff from the cart is so damn fast they used it almost as ram. Theoretically if someone took the time to look through the assets and code and see whats gonna be called on it wouldn't be needed for all of it to be in memory. Think about how bangaioh and star wars racers were n64 ports probably bigger than mario64 and had no problems dc. Of course those were commercial endeavours with tens of people behind them.
But i see your point , from a homebrew approach its a huge undertaking that most likely no one would like to rewrite 100% to make its completely native to the dc.
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