Anthony817 wrote:Well, we all know that SM64 just BARELY fit into the DC's limited 16mb of RAM and still is not at playable speeds with sound enabled even on my 240mhz overclocked DC. I would say not even 5fps faster with OC mode enabled. So the thing is, it is the largest cart based console, and we want to port games over to the DC and expect it to load the full game into RAM at start. Not super feasible unless you do the 32MB RAM mod on DC. That in and of itself is a whole separate thing not going to get into.
But I feel like even if Goldeneye and OOT were ported over from decompiled source, it may require the double RAM mod to even have a chance of running full speed with sound on. Those larger games sound even less likely. If we want more retro console exclusive games brought over, we have to look for projects that people are already working on and bring to the attention of community developers with the skills. Driver 2 a PSX exclusive game was recently ported over to the PC with a decompiled source, and that would be perfect for the system since the original console it is from was also disc based and loaded each mission separately into memory unlike N64 which is cart based and everything resides in memory when loaded.
So honestly, now as it stands and as I see it N64 ports are not going to be best suited for the DC unless we get the super small early games and somebody implements music from audio files streaming off disc or something since it would optimize way better for the DC.
Well how possible would that be? Streaming the audio from "disc" (either real or via GDEMU)? Plus could a GDEMU modded DC run these games much more easily by treating the "disc drive" as akin to cart space? Using a real disc drive might be too slow to read, but perhaps the GDEMU can speed the process up enough to be feasible? That might salvage some precious RAM for the emulation/port to run?