New to the Dreamcast. Let's talk disc image formats!

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famiac
rebel
Posts: 16

New to the Dreamcast. Let's talk disc image formats!

Post#1 » Wed Nov 25, 2020 9:31 pm

Hi all,

I'm a retro gaming and media preservation enthusiast. i've been active on Nintendo and Japanese PC (Sharp X68000, FM Towns, PC98) forums for quite some time, and now i'm interested in dreamcast. I'm trained in Electrical Engineering and Math, but I dabble in programming sometimes.

A while back i bought myself a GDEMU, and thanks to the lockdown i've started to use it. This is around the time when megavolt85 and yzb started releasing their atomiswave->dreamcast conversions, and their work really got me curious about dreamcast technical documentation, which is in a state, to say the least... I'm seeing a lot of requests for GDI->CDI image conversions in the atomiswave threads, and I'm wondering what the current workflow looks like for such a task. Same goes for vise-versa, where many homebrew games and translations are released in CDI format whereas GDI is now the standard in the era of drive emulators (ODEs). I was trying to read up on this site's mega-FAQ, and I was let-down by the amount of dead links and outdated information. I found a guide on reddit for modifying and repacking CDI files, which seems to be based on a thread from here. I also found some information by megavolt85 on DC-Swat about CDI->GDI, and another comment on reddit by mrneo240 about that process.

I've succeeded in GDI / CDI modifying and repacking, except with CDDA games. I've tried converting MDF/MDS to CDI using a virtual drive and discjuggler, but I always get the "cannot read TOC/PMA" error which makes it impossible. I mostly haven't been able to convert between CDI and GDI either, probably because of "binhacking" issues. It's easy with just IP.bin and one binary, but where there are multiple references and binaries, I haven't succeeded. Are there modern tools besides binhack32 for changing LBA references, or does everyone use hex editors or disassemblers? I've mostly been using file comparison in hex...

I want to ask the community some questions directly:

How does one undo a binhack?

Why is CDDA audio so problematic in disc image creation/conversion? What's the right way to make a GDI with CDDA?

What are the track01 and track02 files in GDI releases? Can they be replicated for a CDI->GDI conversion?

I've amassed way too many tools in the disc image formats quest, just like this post predicted... I hope eventually that the documentation becomes clearer and more visible.

All replies to the thread are welcome, whether you have comments, answers, or more questions! I'm looking forward to building a lasting relationship with the dreamcast.

cheers

Savlon
noob
Posts: 4

Re: New to the Dreamcast. Let's talk disc image formats!

Post#2 » Mon Jan 18, 2021 7:23 pm

I would have thought a machine so well associated with homebrew would have good documentation?

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Ian Micheal
Developer
Posts: 2692
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Re: New to the Dreamcast. Let's talk disc image formats!

Post#3 » Mon Jan 18, 2021 7:46 pm

It has many time's been lost and found ...your talking many of us just know this stuff been at it since 2001.. was long time no one cared any more about it .. get these waves of new people with no idea of the past and like to point out it's hard to find this or that or how does this work.. check dc

https://dcemulation.org/index.php?title ... CEmulation!
https://dreamcast.wiki/Dreamcast.wiki
https://dcemulation.org/phpBB/ search the forum info well be there in some form..

Hacking games and all this was frowned upon at the time.. so thats why it's not easy to find or known.. Now no one cares now.. It was not like this for most of the scenes life.. even including a link to dc game would of got you banned or roms or any thing with katana ..

Info is around on how to do it

Homebrew info on legal development is around
https://dreamcast.wiki/Development
https://dreamcast.wiki/Development

Back in the day talking about hacking retail games was just not done so thats why you have to dig to find it..

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