Motoracer5 wrote:Yeah, Wingman works great. Arcade stick support is really nice to have.
I really doubt there is enough market for a dual analog Dreamcast pad. Even these posts about it die quick with few people interested. Would be nice, but probably a pipe dream.
They die out because it's not solvable without manufacturing a distribution access - which is beyond the vast majority of people here. The wish never dies out, especially from those who develop indie titles. Plus the instant it is available you'll start seeing games patched to utilise it as that is
something we can distribute quite quickly and easily. But building a physical game pad and launching it in mass quantities isn't something so easily done.
A homebrew solution exists by megavolt85, but it requires sourcing parts and the skill to assemble and code the thing yourself, which is above most of our capabilities (not all, obviously). If that was available in a readily accessible form factor it would also fly off the shelves. I don't see a market for the StrikerDC and the other ilk of non-wireless DC pads. The official pad is actually very very good, and none of these new third party pads solve any
if the DC pad's failings. Most complain not just of a lacking genuine dual stick functionality, but the lack of CZ buttons next to ABXY, even if they were just the LR triggers mapped there, for fighting games.
It perplexes me why these companies make pads (and also why they sell) when they bring zero benefits to the table. A wireless capability is nice, but the Wingman SD gives that anyway, so a bespoke pad needs to offer something worth the purchase price. True dual stick functionality would be one such selling point. Again, as soon as it's available and in use then the pads that support it will become the default controllers in the community.