Release of a new prototype of GEIST FORCE (alpha) for Dreamcast

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Loloretro
photon blast
Posts: 108

Re: Release of a new prototype of GEIST FORCE (alpha) for Dreamcast

Post#11 » Sat Oct 09, 2021 4:18 am

mistamontiel wrote:Sweet I've finally burnt up!

Unfortunate that Mike's 6 v2 hates to run always crash! Gave this CD-R two runs

rev0 cast

n so there no enemies @ all jus more environmental exploration? What is up with Geist_force (New prototype) CDI (tested, whit Mike's room map1).cdi , is that all just to play Mike's 1? Sorry I've jus burnt+swapped dozens of discs earlier this evening 0.o


The other Mike's Room maps have not been tested on CD-R, only on emulator or GDMU

There is no enemy, the player is free to turn around and go wherever he wants. He doesn't follow the normally defined path, a rail.

The original CD-I doesn't work by burning it on a CD?

Geist_force (New prototype) CDI (tested, with Mike map1 room) :

This is the CDI based on the original GDI, the only one I tested while burning the game. You can only play Mike's Room map 1 as it was configured after dumping the game.

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mistamontiel
Black Mesa
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Re: Release of a new prototype of GEIST FORCE (alpha) for Dreamcast

Post#12 » Mon Oct 11, 2021 10:33 pm

Oh definitely yes I've burnt that too, simply awesome man!

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