SEGA Kunoichi 2.02 SDK!

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colgate
letterbomb
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Re: SEGA Naomi SDK finally surfaced on yahoo auctions!

Post#11 » Sun Dec 05, 2021 9:14 pm

Nice!

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VincentNL
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Re: SEGA Naomi SDK finally surfaced on yahoo auctions!

Post#12 » Thu Dec 09, 2021 5:01 am

I apologize for delay on releasing information, there is a good reason for that. ;)
Please have patience, it may take just a couple of weeks.
You can read my latest reversing / hacking endeavours at:
https://www.patreon.com/VincentNL

colgate
letterbomb
Posts: 153

Re: SEGA Naomi SDK finally surfaced on yahoo auctions!

Post#13 » Thu Dec 09, 2021 10:49 pm

Exciting!

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VincentNL
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Re: SEGA Kunoichi 2.02 SDK!

Post#14 » Wed Dec 15, 2021 9:59 am

Edited the first message with all informations I could retrive about Kunoichi SDK 2.02, hope you'll enjoy reading it. :)

This research ended up locating another key SDK for DC/Naomi which should pop on Yahoo auctions pretty soon, but will make a dedicate post on that!
You can read my latest reversing / hacking endeavours at:
https://www.patreon.com/VincentNL

cloofoofoo
DC-Talk Addict
Posts: 506

Re: SEGA Kunoichi 2.02 SDK!

Post#15 » Thu Dec 16, 2021 11:54 am

VincentNL wrote:Edited the first message with all informations I could retrive about Kunoichi SDK 2.02, hope you'll enjoy reading it. :)

This research ended up locating another key SDK for DC/Naomi which should pop on Yahoo auctions pretty soon, but will make a dedicate post on that!


Is it really surprising naomilib isnt included? You said it was developed by am2 for internal use. Maybe its something that had to be requested directly by developer to ge provided by sega.

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VincentNL
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Re: SEGA Kunoichi 2.02 SDK!

Post#16 » Thu Dec 16, 2021 1:45 pm

I were completely blown away by the fact Kunoichi were not the pakage name of AM2 Naomi Library SDK.
Prior to this discovery, I assumed NL being originally developed for internal use and distributed later to third party ones ( DOA2, MVC2, Power Stone).

So yeah this discovery made it apparent third party developers had distinct SDK options by SEGA and as you said, may had to be specifically requested.
You can read my latest reversing / hacking endeavours at:
https://www.patreon.com/VincentNL

cloofoofoo
DC-Talk Addict
Posts: 506

Re: SEGA Kunoichi 2.02 SDK!

Post#17 » Thu Dec 16, 2021 3:14 pm

VincentNL wrote:I were completely blown away by the fact Kunoichi were not the pakage name of AM2 Naomi Library SDK.
Prior to this discovery, I assumed NL being originally developed for internal use and distributed later to third party ones ( DOA2, MVC2, Power Stone).

So yeah this discovery made it apparent third party developers had distinct SDK options by SEGA and as you said, may had to be specifically requested.


Wouldn't be the first time, they had a seperate low level sdk from katana and wince that had to be separately requested.

I wonder why even bother with naomi lib if ninja format then kamui2 was tightly integrated to the sdk/system. And it seems naomi did too.

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VincentNL
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Re: SEGA Kunoichi 2.02 SDK!

Post#18 » Thu Dec 16, 2021 6:07 pm

cloofoofoo wrote:
VincentNL wrote:I were completely blown away by the fact Kunoichi were not the pakage name of AM2 Naomi Library SDK.
Prior to this discovery, I assumed NL being originally developed for internal use and distributed later to third party ones ( DOA2, MVC2, Power Stone).

So yeah this discovery made it apparent third party developers had distinct SDK options by SEGA and as you said, may had to be specifically requested.


Wouldn't be the first time, they had a seperate low level sdk from katana and wince that had to be separately requested.

I wonder why even bother with naomi lib if ninja format then kamui2 was tightly integrated to the sdk/system. And it seems naomi did too.
AM2 Naomi Library were made for Naomi HW and most certainly repurposed on DC for easy arcade portings.
You can read my latest reversing / hacking endeavours at:
https://www.patreon.com/VincentNL

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