Moderator: pcwzrd13
Code: Select all
MOV temp, temp2 ; copy that badger across
ADD vertTab, temp ; temp now points at the *next* vertex, >or< is total bobbins
;5 [4]
PREF @temp ; prefetch that madness in
ADD normTab, temp2 ; temp2 points at the normal, which is nice
;6 [5] lW (the lighting value) is now ready and waiting for yas
FLDI0 nZ ; nZ is now ready for use, so load buggerall into it
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