Either way, played Metal Slug 6 and loved it, I am sure this will be the same once it's running well on the GD Emu

Don't take it as an offended reaction, despite the correcting about the number of The King of Fighters games on the Dreamcast. It's more like a stand justifying why these releases are important for the console, no matter if there's already a bunch of the same games from the same series (all of them are older than this though).Lembow26 wrote:Im glad u like the series. Lets let have everybody his opinion without getting constantly offended by a little sentenceWesker wrote:Great! Since the Dreamcast has so many The King of Fighters games available, it makes sense that the most recent The King of Fighters game that was designed for this same hardware is now finally available on the home Dreamcast console too. Now the series is finally going full circle on the Dreamcast.![]()
You don't even know how many The King of Fighters games are available on the Dreamcast. It's five games (Dream Match 1999 which is actually '98, together with '99 Evolution, 2000, 2001 and 2002), not four. It makes sense to extend the series as much as it's possible on the platform since the possibility is there, and I'm sure Neowave will also eventually make it to the console. In fact, it's too bad that SNK never bothered to do a port of 2003, because with that all the series from '98 to XI could be then natively available on Dreamcast (ie, not emulating Neo Geo) thanks to the Atomiswave conversions. So it will be seven The King of Fighters games on the Dreamcast after this and probably Neowave get converted too. What's so bad about it? Neo Geo users have always had a whopping ten The King of Fighters games available, together with a half fighting-games library like you say, and I never saw them blaming about it. It's better to have nothing.Lembow26 wrote:
Yeah, since the library of dreamcast games is half fighting-games and we already have 4 kof games on the system, this was without a doubt the smartest choice
If you are waiting for a non-fighting Atomiswave game to be converted, have patience, I'm sure you'll eventually have it.
Yeah, i see why its a big thing for people on the dreamcast, because we have many arcade fans on the system. And as u said, the majority stuff coming from atomiswave will be arcade stuff, since its roots are arcade. But fingers crossed for the titles u mentioned, or also a game like sushi bar. Puzzle is also a nice genre to have.Wesker wrote:Don't take it as an offended reaction, despite the correcting about the number of The King of Fighters games on the Dreamcast. It's more like a stand justifying why these releases are important for the console, no matter if there's already a bunch of the same games from the same series (all of them are older than this though).Lembow26 wrote:Im glad u like the series. Lets let have everybody his opinion without getting constantly offended by a little sentenceWesker wrote:Great! Since the Dreamcast has so many The King of Fighters games available, it makes sense that the most recent The King of Fighters game that was designed for this same hardware is now finally available on the home Dreamcast console too. Now the series is finally going full circle on the Dreamcast.![]()
You don't even know how many The King of Fighters games are available on the Dreamcast. It's five games (Dream Match 1999 which is actually '98, together with '99 Evolution, 2000, 2001 and 2002), not four. It makes sense to extend the series as much as it's possible on the platform since the possibility is there, and I'm sure Neowave will also eventually make it to the console. In fact, it's too bad that SNK never bothered to do a port of 2003, because with that all the series from '98 to XI could be then natively available on Dreamcast (ie, not emulating Neo Geo) thanks to the Atomiswave conversions. So it will be seven The King of Fighters games on the Dreamcast after this and probably Neowave get converted too. What's so bad about it? Neo Geo users have always had a whopping ten The King of Fighters games available, together with a half fighting-games library like you say, and I never saw them blaming about it. It's better to have nothing.
If you are waiting for a non-fighting Atomiswave game to be converted, have patience, I'm sure you'll eventually have it.
Plus, if someone is attempting to convert what they are essentially arcade games to a console, you should expect fighting games to make out the cut no matter what. After all, they always were the most popular genre of arcades since their inception (or rather, since Street Fighter II did its job). But rest assured, I'm sure that the likes of Dolphin Blue and Knights Of Valour: The Seven Spirits will eventually make it to the Dreamcast too.
Hi everyone, discovering this forum with the nice ports from Megavolt85. Huge thanks btw !shano wrote:I've tried everything including different sd cards and different formats and no matter what the game will lockup when on the next stage loading screen and it seems to happen at random. Sometimes the same stage will load sometimes it will hard lock.
PAL Dreamcast with GDEMU Clone.
Metal Slug 6 ran flawless for me.