jhonedk wrote:Awesome job and a big thank you! I got MS6 working with GDEMU clone and sorry for the silly question, the game gave me a "to be continued" after Mission 4 after defeating the Elder Centipede (Giant worm found in the ocean) so is that it? Wiki's show a "final mission" with another boss, Invader King (Leader of the Invaders). I'm new to Metal Slug in general.Kinemaster Mod Apk
megavolt85 wrote:1e5b97f3c429c2bc247445383a3a95b3--slug-metals.jpg
Metal Slug 6
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick
I have noticed that Metal Slug 6 always had low brightness by default.
However, there's an option on the Debug Menu that can put boost the brightness of the game and it makes a huge difference.
See attached screenshots for the menu steps to achieve this.
I'm msg you all because even though you can change the brightness in game (in Redream emul for example), once you exit the game the NVRAM doesn't save. I understand that the NVRAM can only be saved using DEMUL, the problem is that I don't know how to access the Debug menu in Demul.
Can you help and modify the existing NVRAM into the DC Port for the game to have maximum brightness?
I have noticed that Metal Slug 6 always had low brightness by default.
However, there's an option on the Debug Menu that can put boost the brightness of the game and it makes a huge difference.
See attached screenshots for the menu steps to achieve this.
I'm msg you all because even though you can change the brightness in game (in Redream emul for example), once you exit the game the NVRAM doesn't save. I understand that the NVRAM can only be saved using DEMUL, the problem is that I don't know how to access the Debug menu in Demul.
Can you help and modify the existing NVRAM into the DC Port for the game to have maximum brightness?
GodElite wrote:@dubcity did you read my post? I don't know how to access the Debug menu in DEMUL in MSlug 6.
If I did I won't have asked for help here.
You have to go in demul config settings and map the test menu to a button on whatever device you are using to play the games. In my case I mapped the test menu to the R3 button on Xbox controller.