Metal Slug 6

Moderators: pcwzrd13, deluxux, VasiliyRS

User avatar
Ian Micheal
Developer
Posts: 5994
Contact:

Re: Metal Slug 6

Post#371 » Fri Feb 18, 2022 7:44 am

jhonedk wrote:Awesome job and a big thank you! I got MS6 working with GDEMU clone and sorry for the silly question, the game gave me a "to be continued" after Mission 4 after defeating the Elder Centipede (Giant worm found in the ocean) so is that it? Wiki's show a "final mission" with another boss, Invader King (Leader of the Invaders). I'm new to Metal Slug in general.Kinemaster Mod Apk


Easy mode only allows that play normal

User avatar
megavolt85
Developer
Posts: 1786

Re: Metal Slug 6

Post#372 » Fri Feb 18, 2022 8:16 am

jhonedk wrote:the game gave me a "to be continued" after Mission 4 after defeating the Elder Centipede (Giant worm found in the ocean) so is that it?


Easy is only 4 levels, HARD is all levels
it's written on the difficulty selection screen

ananyaa
noob
Posts: 1
Contact:

Re: Metal Slug 6

Post#373 » Sat Apr 02, 2022 9:35 am

megavolt85 wrote:1e5b97f3c429c2bc247445383a3a95b3--slug-metals.jpg
Metal Slug 6
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

DOWNLOADgb whatsapp download

track04 with widescreen, thanks @Esppiral

WARNING game don't work with SD adapter and CD-R

03.11.2020 link updated
fix
1) some errors in code
2) enable red blood
3) enable autofire
4) added PAUSE

instructions how to change settings
(video tutorial)


For official GDEMU with new software need add "image_tests=0" in your gdemu.ini




i love this game too

manousos82003
noob
Posts: 4

Re: Metal Slug 6

Post#374 » Wed Apr 06, 2022 9:58 am

Thanks for your hard work!

Stephen21
noob
Posts: 4

Re: Metal Slug 6

Post#375 » Wed Jul 20, 2022 10:02 am

game with the red blood effects is so better for me than the censored one. WhatsApp Aero APK

User avatar
GodElite
shadow
Posts: 7

Re: Metal Slug 6

Post#376 » Sun Jul 24, 2022 8:39 am

Hi all,

I have noticed that Metal Slug 6 always had low brightness by default.
However, there's an option on the Debug Menu that can put boost the brightness of the game and it makes a huge difference.

See attached screenshots for the menu steps to achieve this.

I'm msg you all because even though you can change the brightness in game (in Redream emul for example), once you exit the game the NVRAM doesn't save. I understand that the NVRAM can only be saved using DEMUL, the problem is that I don't know how to access the Debug menu in Demul.

Can you help and modify the existing NVRAM into the DC Port for the game to have maximum brightness?

That would be amazing! Keep up the great work!
Attachments
Debug2.jpg
Debug2.jpg (69.47 KiB) Viewed 5195 times
Debug1.jpg
Debug1.jpg (63.22 KiB) Viewed 5195 times

ez2torta
shadow
Posts: 5

Re: Metal Slug 6

Post#377 » Wed Jul 27, 2022 1:13 pm

i'm pretty sure that if you set it correctly on demul you can get someone to modify the existing CDI release or something :)

To access the debug menu =>
https://randomhoohaas.flyingomelette.co ... debug.html

User avatar
dubcity
Super Sonic
Posts: 1576

Re: Metal Slug 6

Post#378 » Wed Jul 27, 2022 4:28 pm

GodElite wrote:Hi all,

I have noticed that Metal Slug 6 always had low brightness by default.
However, there's an option on the Debug Menu that can put boost the brightness of the game and it makes a huge difference.

See attached screenshots for the menu steps to achieve this.

I'm msg you all because even though you can change the brightness in game (in Redream emul for example), once you exit the game the NVRAM doesn't save. I understand that the NVRAM can only be saved using DEMUL, the problem is that I don't know how to access the Debug menu in Demul.

Can you help and modify the existing NVRAM into the DC Port for the game to have maximum brightness?

That would be amazing! Keep up the great work!


Please read first post from this thread. viewtopic.php?f=74&t=13621

It explains how to use demul to save sram. Set it up the way you want and please share your version with the rest of us.

User avatar
GodElite
shadow
Posts: 7

Re: Metal Slug 6

Post#379 » Thu Jul 28, 2022 11:48 am

@dubcity did you read my post? I don't know how to access the Debug menu in DEMUL in MSlug 6.

If I did I won't have asked for help here.

User avatar
dubcity
Super Sonic
Posts: 1576

Re: Metal Slug 6

Post#380 » Thu Jul 28, 2022 12:10 pm

GodElite wrote:@dubcity did you read my post? I don't know how to access the Debug menu in DEMUL in MSlug 6.

If I did I won't have asked for help here.


You have to go in demul config settings and map the test menu to a button on whatever device you are using to play the games. In my case I mapped the test menu to the R3 button on Xbox controller.

  • Similar Topics
    Replies
    Views
    Last post

Return to “Atomiswave Ports”

Who is online

Users browsing this forum: No registered users