King of Fighters XI

Moderators: pcwzrd13, deluxux, VasiliyRS

Mel Geo CDZ
shadow
Posts: 7

Re: King of Fighters XI

Post#81 » Sat Nov 07, 2020 5:01 pm

thank you very much for your wonderful contribution to the dreamcast fan community. I am using a GDemu clone and I noticed that the game is showing freezes when it is in attract mode and also playing in arcade mode after a few rounds. I saw here that several users of the forum registered the same problem as me so it seems that the port really needs some correction.

ac3t1ne
rebel
Posts: 23

Re: King of Fighters XI

Post#82 » Sat Nov 07, 2020 5:28 pm

Wow this is pretty amazing! Shame Monkey Ball is on the Naomi, I always thought that was definitely a lost dreamcast game.

User avatar
maonaluva
shadow
Posts: 7

Re: King of Fighters XI

Post#83 » Sat Nov 07, 2020 6:09 pm

unfortunately the game has frozen several times in loading screen from one fight to another.

User avatar
Anthony817
Shark Patrol
Posts: 4009

Re: King of Fighters XI

Post#84 » Sat Nov 07, 2020 6:40 pm

SephirothRK wrote:for the lazy
http://www.mediafire.com/file/99w1fx8ze ... 03.7z/file

arcade layout

LP HP CD
LK HK

X Y L
A B

freeplay, difficulty 8


Holy hell! I got my ass handed to me! Difficulty 8 is a bit too much for my novice ass haha.
Image

HouseOfTheEd
shadow
Posts: 5

Re: King of Fighters XI

Post#85 » Sat Nov 07, 2020 8:02 pm

SephirothRK wrote:for the lazy
http://www.mediafire.com/file/99w1fx8ze ... 03.7z/file

arcade layout

LP HP CD
LK HK

X Y L
A B

freeplay, difficulty 8


Is there a trick to setting up the button configuration? I've been trying it using the Metal Slug 6 tutorial with Demul but it never ends up working right on the Dreamcast.

I tried SephirothRK's patched file, the button layout matches if I use a controller, but if I use an arcade stick (via the Brook Wingman SD), special attack is bound to C/R. I can't seem to get the Z/L button working.
Last edited by HouseOfTheEd on Sat Nov 07, 2020 8:40 pm, edited 1 time in total.

User avatar
NeoSnk
Outtrigger
Posts: 448
Contact:

Re: King of Fighters XI

Post#86 » Sat Nov 07, 2020 8:08 pm

Something weird I realised. If you use a medium SD Card, it runs well and I'm able to go until the end of the game. But if I use a SD Card Class 10 it freezes after sometime. Maybe we could create some king of compatibility list to see what is the best way to run the game!

Also, do you guys know the parameters to get it working on DreamShell + HDD?
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured

SephirothRK
shadow
Posts: 7

Re: King of Fighters XI

Post#87 » Sat Nov 07, 2020 8:22 pm

HouseOfTheEd wrote:
SephirothRK wrote:for the lazy
http://www.mediafire.com/file/99w1fx8ze ... 03.7z/file

arcade layout

LP HP CD
LK HK

X Y L
A B

freeplay, difficulty 8


Is there a trick to setting up the button configuration? I've been trying it using the Metal Slug 6 tutorial with Demul but it never ends up working right on the Dreamcast.


Did you use the cmd in the first post?

User avatar
hyrulebr
noob
Posts: 1

Re: King of Fighters XI

Post#88 » Sat Nov 07, 2020 8:55 pm

RetrOrigin wrote:Thanks megavolt85!
I just tested the game and while it seems to work great on TerraOnion's M.O.D.E., it doesn't seem to work on USBGDROM.
When I select the game, the console restarts and shows both the Dreamcast and Sega logo, but then goes to the Dreamcast BIOS menu (where you can select to play, go into VMU, etc...)
If I select "Play", the same process happens again.
I tested 3 different USB devices that work fine with other games (including the previous Metal Slug 6 release)
Hope the issue can be sorted for USBGDROM users, at least I have the M.O.D.E. as an alternative.


Same here. I will send a message to Mnemo. I hope he can help and analyse what is wrong.

Ardiloso
rebel
Posts: 18

Re: King of Fighters XI

Post#89 » Sat Nov 07, 2020 9:38 pm

If anyone likes this control scheme:
LP LK
HP HK BO
XY
AB L(also C on 6-button pad)
Here is my GDI (also all chars unlocked, blood, slow time, other region and english): http://www.mediafire.com/file/wdxaa7x2k ... B.zip/file

User avatar
shano
lithium
Posts: 45

Re: King of Fighters XI

Post#90 » Sat Nov 07, 2020 11:08 pm

Anyone having freezing issues on stage transitions with NTSC Dreamcast? Wondering if it's more a PAL issue? I tried a 4gb class 4 sd card and that seemed less prone to lockup for some reason, but got a lockup on the 2nd last boss in arcade mode, and a lockup in attract mode after a little bit.

Also is it possible to remove the bilinear filtering or watever the filtering is on the sprites?

  • Similar Topics
    Replies
    Views
    Last post

Return to “Atomiswave Ports”

Who is online

Users browsing this forum: No registered users