Knights of Valour The Seven Spirits(Update cdi 32M version)

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User avatar
yzb
Developer
Posts: 130

Knights of Valour The Seven Spirits(Update cdi 32M version)

Post#1 » Thu Nov 12, 2020 6:54 pm

a44abc396ccbbf3d9827f6af6b184ae6.jpeg


Knights of Valour The Seven Spirits
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

Ported from megavolt85 code, thanks for his enthusiastic help :mrgreen:

Thanks to megavolt85 for helping to make the GDI format and cover

Thanks to megavolt85 sonic3D for technical guidance


32M version
Warning, it can only run on a dreamcast with 32M memory. After decompression, the cdi is only 50M (so it cannot be burned). Please use usb gdemu usb to test on a 32M memory Dreamcast

DOWNLOAD

video test:
https://www.bilibili.com/video/BV12K41137xi/






CDI
It has been tested by many people, you can burn with confidence

DOWNLOAD


GDI
DOWNLOAD


Sorry, because I wrote the .sram file elsewhere, dd should not be available anymore. You can try the following method
Put the kov7sprt.sram file and track04.iso file together, and then run the 1.exe program


I will fix this problem in the next game, you can use dd



2020.11.18

Now we can use dd,download
Knights of Valour The Seven Spirits_track04fix.7z
(834.25 KiB) Downloaded 3253 times


And fix the problem that dreamshell cannot run this game Work with memory 0x8cfe8000 :mrgreen: thanks dragoncity test~

Code: Select all

dd if=kov7sprt.sram of=track03.iso bs=2048 seek=57644 count=8
Last edited by yzb on Mon Dec 14, 2020 10:29 am, edited 7 times in total.

slivercr
core
Posts: 127

Re: Knights of Valour The Seven Spirits

Post#2 » Thu Nov 12, 2020 6:58 pm

Thanks!

Acey
minority
Posts: 66

Re: Knights of Valour The Seven Spirits

Post#3 » Thu Nov 12, 2020 7:03 pm

Thanks for this cant wait for dolphin blue
Gone to test will post results via sd adapter

Black screens for me on exacute no light indicator
Tried two memory address but nothing might check more
Last edited by Acey on Thu Nov 12, 2020 7:15 pm, edited 1 time in total.

User avatar
dubcity
Super Sonic
Posts: 1576

Re: Knights of Valour The Seven Spirits

Post#4 » Thu Nov 12, 2020 7:04 pm

Awesome

Thanks!

joaozin12
noob
Posts: 3

Re: Knights of Valour The Seven Spirits

Post#5 » Thu Nov 12, 2020 7:26 pm

Work nice on redream thx.

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RazorX
brutal
Posts: 244

Re: Knights of Valour The Seven Spirits

Post#6 » Thu Nov 12, 2020 7:30 pm

here is my custom PVR and a PAL and NTSC cover.

Image
Image
Attachments
Knights of Valour.png
Knights of Valour.png (283.65 KiB) Viewed 71673 times
0GDTEX.zip
(56.68 KiB) Downloaded 750 times
Last edited by RazorX on Thu Nov 12, 2020 7:36 pm, edited 1 time in total.

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soniccd123
dark night
Posts: 63

Re: Knights of Valour The Seven Spirits

Post#7 » Thu Nov 12, 2020 7:35 pm

That game rules!!!! I remember playing it in the mid 2000s and hoping someday to find a home port, that's now true!!! thanks!

User avatar
yzb
Developer
Posts: 130

Re: Knights of Valour The Seven Spirits

Post#8 » Thu Nov 12, 2020 7:43 pm

Acey wrote:Thanks for this cant wait for dolphin blue
Gone to test will post results via sd adapter

Black screens for me on exacute no light indicator
Tried two memory address but nothing might check more


Is it to be read using DreamShell?
I have not tested it, but for this game, it is recommended to set the address 0x8c004000 to try

sidnei55
rebel
Posts: 20

Re: Knights of Valour The Seven Spirits

Post#9 » Thu Nov 12, 2020 7:49 pm

Works perfect GDemu Clone

cloofoofoo
Dreamcast Swirl
Posts: 534

Re: Knights of Valour The Seven Spirits

Post#10 » Thu Nov 12, 2020 7:55 pm

yzb wrote:a44abc396ccbbf3d9827f6af6b184ae6.jpeg

Knights of Valour The Seven Spirits
port from Sammy Atomiswave
1-2 player
standart controller, arcade stick

Ported from megavolt85 code, thanks for his enthusiastic help :mrgreen:

Thanks to megavolt85 for helping to make the GDI format and cover

Thanks to megavolt85 sonic3D for technical guidance

DOWNLOAD


Thank you but you think you can make a cdi version like you usually do please?

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