They are based on Fast and the Furious cars and other real cars.
dark wrote:Awesome! It's cool to have another game, particularly a 3d one, that appears to push the DC hardware. It gives a small glimpse into what the dreamcast could have been like if commercial games like this continued to be made into 2k4/2k5 (yeah yeah I know there were a handful of commercial DC games still coming out that late, but no big budget racing games like this).
I think the arcade version can link multiple cabinets, someone said the atomiswave lan adapter is essentially the same as the DC's BBA. Wonder if this game could be played via link cable/lan with multiple copies of the game and multiple BBA equipped dreamcasts.
Now we need the guy with the Chicago 1929 prototype to come forward and share
Yeah, I was waiting for this one haha! It seriously does push the graphics further than many other DC racing games. It has such higher graphical fidelity that it truly does give us a glimpse into what could have been done from 2001-05 or so, had developers kept creating games for the system.
About the networking, I actually studied the manual for this game about 2 weeks ago, It absolutely used the Atomiswave Communication Cartridge, AKA the BBA. It allows networking over LAN with both cabinets connected to a regular router. I did speculate that this could be played in dual mode if you have a BBA connected to another system running another instance of the game. But, maybe you could use tunneling software like Xlink Kai and play it over the internet with others who have a BBA? I am sure it could be done, but we need people to test it for us. Be it real BBA's or the Atomiswave converted Network Adapters.
You can actually read how to do it here.
If anybody wants to look into it you can read the full manual here.
https://www.gamesdatabase.org/Media/SYS ... ration.pdf