King of Fighters NeoWave(2022.03.01)

Moderators: pcwzrd13, deluxux, VasiliyRS

wwywong
shadow
Posts: 10

Re: King of Fighters NeoWave(2021.01.11)

Post#101 » Thu Feb 11, 2021 8:20 am

Now with system menu, I tried to set the buttons but it is very difficult to do so. It is because everytime I use A to enter the key for current button, it will swap with some other button. So the button ended up changing the layout of others and it takes forever to have it right (it's like a puzzle) but then since it's not saved, the next boot I need to do this all over again. Is there any solution to this? Or sram replace is the only solution?

User avatar
oatmeal
noob
Posts: 1

Re: King of Fighters NeoWave(2021.01.11)

Post#102 » Wed Mar 24, 2021 5:03 pm

ummm does the cdi not have the menu working, cuz i've been inputting a+b start and it not work.

User avatar
mistamontiel
Shark Patrol
Posts: 1946
Contact:

Re: King of Fighters NeoWave(2021.01.11)

Post#103 » Tue Jun 29, 2021 1:47 pm

Sorry I don't understand the two track04s in the first post, do I need them no more?

Have the MODE now, I done with silly serial shit bidness


User avatar
yzb
Developer
Posts: 130

Re: King of Fighters NeoWave(2021.01.11)

Post#105 » Thu Nov 25, 2021 7:08 am

Well, it's been a year since I learned how to save game data and maybe I'll do a small update to this game, here's a video preview.

https://www.bilibili.com/video/bv1qF411b778

User avatar
fafadou
Gold Lion
Posts: 1652

Re: King of Fighters NeoWave(2021.01.11)

Post#106 » Thu Nov 25, 2021 7:44 am

Oh fantastic ! and with dreamshell police :)

User avatar
dubcity
Super Sonic
Posts: 1576

Re: King of Fighters NeoWave(2021.01.11)

Post#107 » Thu Nov 25, 2021 9:12 am

yzb wrote:Well, it's been a year since I learned how to save game data and maybe I'll do a small update to this game, here's a video preview.

https://www.bilibili.com/video/bv1qF411b778


Very cool you have test menu settings save now. Does it save to vmu or serial sd port?

User avatar
yzb
Developer
Posts: 130

Re: King of Fighters NeoWave(2021.01.11)

Post#108 » Thu Nov 25, 2021 9:22 am

save to vmu,and this game only takes up about 6 blocks of space :mrgreen:

Image

User avatar
yzb
Developer
Posts: 130

Re: King of Fighters NeoWave(2021.11.27)

Post#109 » Sat Nov 27, 2021 10:29 am

Updated on page 1...

Welcome to test ........

User avatar
yzb
Developer
Posts: 130

Re: King of Fighters NeoWave(2021.12.12)

Post#110 » Sun Dec 12, 2021 10:20 am

2021.12.12 - Update of GDI version

------ fixes a problem with high score records not being recorded properly
------ fixes the problem that the ABCD keys in the game do not correspond to the joystick when selecting the order of appearances and taking over the level. The ab key in the game is now defined as the ab key of the joystick, the cd key as the x and y keys of the joystick, and the L and R keys of the joystick as the HEAT mode switch

It is now possible to store your high scores

  • Similar Topics
    Replies
    Views
    Last post

Return to “Atomiswave Ports”

Who is online

Users browsing this forum: No registered users