Atomiswave for GDEMU

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natr0n
shadow
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Re: Atomiswave for GDEMU

Post#41 » Mon Mar 20, 2023 6:07 pm

Thanks for these.

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dubcity
Super Sonic
Posts: 1575

Re: Atomiswave for GDEMU

Post#42 » Tue Mar 21, 2023 3:49 pm

The mega links I posted on pages 3 & 4 are still live

that1crzywhtguy
shadow
Posts: 6

Re: Atomiswave for GDEMU

Post#43 » Sat Apr 22, 2023 12:52 am

Wow! This is awesome! Gonna have to check this out for sure. :D

LeGil
shadow
Posts: 12

Re: Atomiswave for GDEMU

Post#44 » Sun Jul 23, 2023 4:28 am

dubcity wrote:fighting games pack 1

sram settings (Megavolt remapped buttons)
Kenju.png



I tried Kenju from the link in that post and it seems that the layout doesn't work properly.

Instead of light punch on the X button it is both light punch and light kick (that is to say "throw" command) and instead of High Punch on Y button it is both High Punch and Hugh Kick (launcher command).

Is there anyone with a well-mapped version of the game (punches on X/Y and kicks on A/B) ?

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dubcity
Super Sonic
Posts: 1575

Re: Atomiswave for GDEMU

Post#45 » Sun Jul 23, 2023 2:42 pm

LeGil wrote:
dubcity wrote:fighting games pack 1

sram settings (Megavolt remapped buttons)
Kenju.png



I tried Kenju from the link in that post and it seems that the layout doesn't work properly.

Instead of light punch on the X button it is both light punch and light kick (that is to say "throw" command) and instead of High Punch on Y button it is both High Punch and Hugh Kick (launcher command).

Is there anyone with a well-mapped version of the game (punches on X/Y and kicks on A/B) ?


For Kenju the button mapping is hard coded by Megavolt. You will need to request him for a fix. Please state your setup. Whether you are using ode or SD card, arcade stick or controller.

LeGil
shadow
Posts: 12

Re: Atomiswave for GDEMU

Post#46 » Mon Jul 24, 2023 2:27 pm

dubcity wrote:For Kenju the button mapping is hard coded by Megavolt. You will need to request him for a fix. Please state your setup. Whether you are using ode or SD card, arcade stick or controller.


I use both an official Arcade stick and a adapter Brook Wingman DS with a dualshock PS4 on my DC via a GDemu. Thanks for your advice, I will try this way.

Drd00m
rebel
Posts: 20

Re: Atomiswave for GDEMU

Post#47 » Mon Nov 13, 2023 1:52 pm

Howdy folks. I was able to remap the fighting games for my Atomiswave collection for serial port SD card, but I can not remap neo geo battle coliseum and GG isuka. Some help would be appreciated. And by the way, thanks to everyone who hase work in this ports!

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nextlie
rebel
Posts: 19

Re: Atomiswave for GDEMU

Post#48 » Thu Dec 21, 2023 4:31 pm

How can I change the Gilty Gear X and Isuka mapping controls to "Y - slash, B - high slash, X - punch, A - kick, RT/LT - turn" like usually is mapped in all the official releases of guilty?

Also, I feel pretty weird that in Samurai Shodown IV The hard slash is in the triggers and not in B

fernan1234
noob
Posts: 4

Re: Atomiswave for GDEMU

Post#49 » Sun Dec 24, 2023 11:22 pm

Hey guys, I remember 3 years ago these Atomiswave ports were released in US (or Europe?) region by default, but it was possible to change them to Japan region through a kind of convoluted process using an old emulator and other things. 3 years later, has the process been simplified, maybe a tool released to make it easier? Or maybe someone has already shared region-changed conversions?

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