Introducing Metal Slug 6 - Pro Edition
4 Lives, Max Difficulty, Time 60, No Autofire, No Continue, No Debug, Red Blood.
Select Hard Mode at Menu. Lets go!
Pad Layout:
X - SHOOT
A - JUMP
B - BOMB
Y - CHANGE WEAPON
LT - SPECIAL
SPECIAL+SHOOT - ALTERNATE MELEE
SPECIAL+BOMB - TOSS WEAPON
ST - START/PAUSE
Dreamcast Atomiswave Metal Slug 6 - Pro Edition (67.6MB):
https://www.mediafire.com/file/89pk4vh1 ... on.7z/file
Need help? https://metalslug.fandom.com/wiki/Metal_Slug_6
If you are using an arcade stick, use this version:
Dreamcast Atomiswave Metal Slug 6 - Pro Edition (Stick) (67.6MB):
https://www.mediafire.com/file/wditdscu ... 29.7z/file
Stick Layout:
A - SHOOT
B - JUMP
C - BOMB
X - SPECIAL
Y - CHANGE WEAPON
SPECIAL+SHOOT - ALTERNATE MELEE
SPECIAL+BOMB - TOSS WEAPON
ST - START/PAUSE
Credit goes to megavolt85 for the conversion.
Credit goes to dubcity for the PVR disc cover.
Can you beat Metal Slug 6 with ONE COIN? New GDI.
- MoeFoh
- 1300
- Posts: 1359
Can you beat Metal Slug 6 with ONE COIN? New GDI.
Last edited by MoeFoh on Sun Oct 30, 2022 8:18 pm, edited 11 times in total.
- Wombat
- Vagabond
- Posts: 769
- Location: Netherlands
Re: Can you beat Metal Slug 6 with One coin? New GDI.
Brilliant to configure the game like this! My skills are nowhere near for me to try this build yet 

- Anthony817
- Shark Patrol
- Posts: 4033
- Location: Fort Worth, Texas
Re: Can you beat Metal Slug 6 with ONE coin? New GDI.
This is such a great idea! I was not too happy with the original release that had auto-fire on. It is not Metal Slug with cheats enabled by default lol.

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- MegaDeath
- Posts: 222
Re: Can you beat Metal Slug 6 with ONE coin? New GDI.
Man... The amount of "coins" I wasted finishing the game with autofire enabled 

- Mkk_hanzo
- rebel
- Posts: 20
Re: Can you beat Metal Slug 6 with ONE COIN? New GDI.
Haha this is an awesome challenge!
BTW, small tech question: I do remember @megavolt saying that the coin receiver wasn't mapped to the controller but to the modem connector.
Crazy thinking: can I wire an arcade button to the specific modem pinout to add a coin button? If so, wich one?
Thx in advance!
BTW, small tech question: I do remember @megavolt saying that the coin receiver wasn't mapped to the controller but to the modem connector.
Crazy thinking: can I wire an arcade button to the specific modem pinout to add a coin button? If so, wich one?
Thx in advance!
- megavolt85
- Developer
- Posts: 2159
Re: Can you beat Metal Slug 6 with ONE COIN? New GDI.
no, I disabled reading the modem port register, this caused a conflict.Mkk_hanzo wrote: Crazy thinking: can I wire an arcade button to the specific modem pinout to add a coin button? If so, wich one?
even if you turn on the reading function, you cannot connect the button directly, you will have to assemble the circuit on the logic.
- MoeFoh
- 1300
- Posts: 1359
Re: Can you beat Metal Slug 6 with ONE COIN? New GDI.
Hey, hey - no backdoor cheating!Mkk_hanzo wrote:Haha this is an awesome challenge!
BTW, small tech question: I do remember @megavolt saying that the coin receiver wasn't mapped to the controller but to the modem connector.
Crazy thinking: can I wire an arcade button to the specific modem pinout to add a coin button? If so, wich one?
Thx in advance!

- GodElite
- shadow
- Posts: 7
Re: Can you beat Metal Slug 6 with ONE COIN? New GDI.
Hi all,
I have noticed that Metal Slug 6 always had low brightness by default.
However, there's an option on the Debug Menu that can put boost the brightness of the game and it makes a huge difference.
See attached screenshots for the menu steps to achieve this.
I'm msg you all because even though you can change the brightness in game (in Redream emul for example), once you exit the game the NVRAM doesn't save. I understand that the NVRAM can only be saved using DEMUL, the problem is that I don't know how to access the Debug menu in Demul.
Can you help and modify the existing NVRAM into the DC Port for the game to have maximum brightness?
That would be amazing! Keep up the great work!
I have noticed that Metal Slug 6 always had low brightness by default.
However, there's an option on the Debug Menu that can put boost the brightness of the game and it makes a huge difference.
See attached screenshots for the menu steps to achieve this.
I'm msg you all because even though you can change the brightness in game (in Redream emul for example), once you exit the game the NVRAM doesn't save. I understand that the NVRAM can only be saved using DEMUL, the problem is that I don't know how to access the Debug menu in Demul.
Can you help and modify the existing NVRAM into the DC Port for the game to have maximum brightness?
That would be amazing! Keep up the great work!
Last bumped by MoeFoh on Sun Jan 22, 2023 6:00 pm.
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