I still wish, in a perfect world, Sega hadn't gotten in a financial pickle and had been able to release a Dreamcast 2 in like 2004/2005 to compete against Sony and MS with NAOMI 2 levels of hardware. Already backwards compatible...works a treat!
All you do here is advertise your full of misinformation and/or clickbait catering to this or that fanbase low quality emulation (& low quality gameplay) videos. You don't even bother feigning interest in discussing the topic to bump your threads like you do in other forums with more traffic. This footage is for some reason full speed yet ~half framerate (like some of your other Naomi videos like DOA2M & Project Justice), you may need to disable/change vsync/freesync depending on your system for some RetroArch cores (unless you have a different issue to identify). How could you not see it? This is full 60fps Wild Riders (by a half decent player who can finish it to show the full course):
Naomi 2 games don't appear far enough beyond Naomi & Dreamcast because it mostly pushes more polygons, not that much higher res textures or many new effects. It's dumb to proclaim it may be Dreamcast 2 so soon after Dreamcast and upgraded so little. It's just a new beefed up arcade board just as Namco were enhancing their PlayStation derived boards until they could no longer port games like Soulcalibur to the console but they weren't anywhere near next gen systems like Dreamcast (Idk if they also upgraded their PS2 based boards but probably). Or basically just like Sega's own Model 3 Step # improvements, each with more grunt but still not Model 4. The best looking games on it that resemble Naomi or Dreamcast the least (but still not in some jaw dropping way like Model 3 vs Saturn, it's clearly similar tech with less restrictions) are probably Virtua Fighter 4, Initial D and Virtua Striker 3 and they're nowhere near next gen enough even if they'd be impossible to port without big downgrades (like VF4 on PS2 halved the polygons bringing it down to DOA2 levels with great results). The visuals in Wild Riders are busy but assets are low poly and there's next to no lighting, though it's certainly very charming & stylish. Gameplay wise it's even simpler and is one of the many arcade games that weren't brought home with good reason (regardless of the system specs) as it doesn't have nearly as much depth as their fighting games, other racing games, or Crazy Taxi etc.