Xenocider/Project Q
- DCGX
- Metallic
- Posts: 845
Re: Xenocider/Project Q
Got my copy yesterday! I only had enough time late last night to play into the first level after the tutorial, and I won't have time to play any games for another two weeks with work, but I liked what I played so far! I can't wait to try the Twin Sticks, because jump being default mapped to the "Y" button takes getting used too (though I understand the choice). And I like easter eggs, but the floating Dreamcasts do take me out of the excellent atmosphere. I also need to frame that poster.
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- Quad Damage
- Posts: 197
Re: Xenocider/Project Q
Not easy at all to adapt to the game play like moving with the triggers and aiming with the stick, I guess it requires a lot of practice 
But I really like it, quite professional.

But I really like it, quite professional.
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: Xenocider/Project Q
Really nice smooth and runs like a retail game amazing work using kos built on the shoulders of giants with out kos none of this is possible..
- hombreimaginario
- Developer
- Posts: 406
- Location: Málaga, Spain
- Contact:
Re: Xenocider/Project Q
You know you can fully customize controls in the Options menu, don't youDCGX wrote:Got my copy yesterday! I only had enough time late last night to play into the first level after the tutorial, and I won't have time to play any games for another two weeks with work, but I liked what I played so far! I can't wait to try the Twin Sticks, because jump being default mapped to the "Y" button takes getting used too (though I understand the choice). And I like easter eggs, but the floating Dreamcasts do take me out of the excellent atmosphere. I also need to frame that poster.

It does. But just like arcade games from the time, it's all matter of practice, and learning enemy patterns. Then the game becomes so much easier.sgmx wrote:Not easy at all to adapt to the game play like moving with the triggers and aiming with the stick, I guess it requires a lot of practice
But I really like it, quite professional.
Man, you really are a KOS crusadeIan Micheal wrote:Really nice smooth and runs like a retail game amazing work using kos built on the shoulders of giants with out kos none of this is possible..

It features way more content than most retail games on the console's catalogue, if you ask me!
@hombreimagina | Writer @retrosumus
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: Xenocider/Project Q
I think all people that use and make something with kos should at lest say so.. There was a lot of kos bashing not long ago by people thinking katana is the answer..hombreimaginario wrote:You know you can fully customize controls in the Options menu, don't youDCGX wrote:Got my copy yesterday! I only had enough time late last night to play into the first level after the tutorial, and I won't have time to play any games for another two weeks with work, but I liked what I played so far! I can't wait to try the Twin Sticks, because jump being default mapped to the "Y" button takes getting used too (though I understand the choice). And I like easter eggs, but the floating Dreamcasts do take me out of the excellent atmosphere. I also need to frame that poster.
It does. But just like arcade games from the time, it's all matter of practice, and learning enemy patterns. Then the game becomes so much easier.sgmx wrote:Not easy at all to adapt to the game play like moving with the triggers and aiming with the stick, I guess it requires a lot of practice
But I really like it, quite professional.
Man, you really are a KOS crusadeIan Micheal wrote:Really nice smooth and runs like a retail game amazing work using kos built on the shoulders of giants with out kos none of this is possible..![]()
It features way more content than most retail games on the console's catalogue, if you ask me!

Chui has always been a hero of mine i followed his work back when he first came to the scene we use to talk way back before he started on neo4all when i was doing neogeo cd.. he does amazing work and I have learned a lot from his coding releases...
I guess i would like people to know the 10000's of hours people put into kos so this is possible it would not of been posible on say kos 1.1x or even kos1.3 100's of hours blue crab and many others put into it so people like me and your team have a stable base to build a game on .. Pretty sure giving credit to the founders like dan and many others is not a bad thing..
We should always thank the people of the past for what we have now..
- DCGX
- Metallic
- Posts: 845
Re: Xenocider/Project Q
You know you can fully customize controls in the Options menu, don't youhombreimaginario wrote:DCGX wrote:Got my copy yesterday! I only had enough time late last night to play into the first level after the tutorial, and I won't have time to play any games for another two weeks with work, but I liked what I played so far! I can't wait to try the Twin Sticks, because jump being default mapped to the "Y" button takes getting used too (though I understand the choice). And I like easter eggs, but the floating Dreamcasts do take me out of the excellent atmosphere. I also need to frame that poster.

I did not, because I didn't mess around enough, but good to know!
- hombreimaginario
- Developer
- Posts: 406
- Location: Málaga, Spain
- Contact:
Re: Xenocider/Project Q
You asked for Xenocider digital editions and we listened. Xara’s unforgiving, 60-fps shooting adventure is now available on a variety of image file formats!
https://retrosumus.com/2021/03/xenocide ... -shipping/
Oh yeah, we are also offering free shipping on all remaining physical editions!

https://retrosumus.com/2021/03/xenocide ... -shipping/
Oh yeah, we are also offering free shipping on all remaining physical editions!

@hombreimagina | Writer @retrosumus
- dubcity
- Resident Evil
- Posts: 1753
Re: Xenocider/Project Q
Wonderful!!! Purchasing the digital deluxe now.hombreimaginario wrote:You asked for Xenocider digital editions and we listened. Xara’s unforgiving, 60-fps shooting adventure is now available on a variety of image file formats!
https://retrosumus.com/2021/03/xenocide ... -shipping/
Oh yeah, we are also offering free shipping on all remaining physical editions!
- hombreimaginario
- Developer
- Posts: 406
- Location: Málaga, Spain
- Contact:
Re: Xenocider/Project Q
You've got maildubcity wrote:Wonderful!!! Purchasing the digital deluxe now.

@hombreimagina | Writer @retrosumus
- DarkSynbios
- DC-Talk Addict
- Posts: 514
- Dreamcast Games you play Online: Moment nothing!
- Location: From Country Of Light
- Contact:
Re: Xenocider/Project Q
I hope people who buy the game via digital to keep game for themselves and not upload it on another sites if that possible.This will be a respect to team who make a hard work to bring Xenocider to us.
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