[WIP][release][pre-alpha]Modded Monaco RS2 Online Dreamshell Edition

Moderators: pcwzrd13, deluxux, VasiliyRS

WingMantis
dark night
Posts: 58

Re: Any demand for modded Monaco RS2 Online?

Post#31 » Tue Oct 03, 2017 4:14 am

@Moi, looks like a destruction derby lol.

The car models are actually pretty nice, the road texture (and those weak crowd textures) are the most dated thing about the game.

It's too bad more Dreamcast games didn't use bump mapping. Would look great for tires and the road/grass.

User avatar
Anonymouse
Outtrigger
Posts: 458

Re: Any demand for modded Monaco RS2 Online?

Post#32 » Tue Oct 03, 2017 5:13 am

I think the fake crowds should be removed if possible. They just look terrible. An empty stand with only a few people sprites would look MUCH better.
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart

moi
blackout!
Posts: 143

Re: Any demand for modded Monaco RS2 Online?

Post#33 » Tue Oct 03, 2017 8:53 am

MGRS2O's (hidden?) "1951" Track geometry put into Australia track:

Image
Image

Malaysia track from F1RC didn't load unfortunately.


EDIT: There's only one retro track available.
Speed Devils and POD2 seem to use a different file format.

WingMantis
dark night
Posts: 58

Re: Any demand for modded Monaco RS2 Online?

Post#34 » Tue Oct 03, 2017 5:06 pm

moi wrote:MGRS2O's (hidden?) "1951" Track geometry put into Australia track:

Image

Malaysia track from F1RC didn't load unfortunately.


EDIT: There's only one retro track available.
Speed Devils and POD2 seem to use a different file format.


Those hills remind me of sonic the hedgehog. How about Sonic character themed textures / colors (like blue car with red tires, etc) for the cars and different zone textures for the track environments...

moi
blackout!
Posts: 143

Re: Any demand for modded Monaco RS2 Online?

Post#35 » Thu Oct 05, 2017 5:59 am

How about Sonic character themed textures / colors (like blue car with red tires, etc) for the cars and different zone textures for the track environments...


Maybe as an easter egg in later versions :)


WingMantis wrote: the road texture (and those weak crowd textures) are the most dated thing about the game..


I think the fake crowds should be removed if possible. They just look terrible. An empty stand with only a few people sprites would look MUCH better.


That'll be possible very soon. I've figured out the color palette finally:

Image

Chael
fire
Posts: 73

Re: Any demand for modded Monaco RS2 Online?

Post#36 » Thu Oct 05, 2017 9:39 am

moi wrote:Hey guys,

+100% modable
---------------------
-official Driver names,official Team names - already updated to 2017 season data


Wouldn't it make more sense to update the names to the 1998 season data to match the game release era and the tracks from 1998?

moi
blackout!
Posts: 143

Re: Any demand for modded Monaco RS2 Online?

Post#37 » Thu Oct 05, 2017 9:48 am

Chael wrote:Wouldn't it make more sense to update the names to the 1998 season data to match the game release era and the tracks from 1998?


I did. It was done in the first step. Real life team names from 1998 had even already been stored in the game data and just had to be moved to the certain offset. Then using info from wikipedia I changed the drivers names accordingly.
Then people wanted the most recent season instead, that's where we are now.
The game was released in 2001, three years after the season 1998', which fake names were based on, so there is no specific "era" to be found anyways. ;)
I personally like it the way it is now(aside from the 1998 Arrows Team that has no 2017 replacement), since I never was a big M.Schmidke, ehem, Michael Schumacher fan ;)

Chael
fire
Posts: 73

Re: Any demand for modded Monaco RS2 Online?

Post#38 » Thu Oct 05, 2017 2:20 pm

I meant the original game ^^

Well if the majority wants the new names, fine with me.

I had the same first instinct than you to think the original names were more natural, and I have quite the nostalgia for the pilots around 98'era, I was really into F1 at the time : Hakkinen, Coulthard, the Schumacher brothers, Barichello, Villeneuve, Trulli, Fisichella, Alesi, Salo, Irvine etc

Maybe we could have 2 versions if it's a simple change and doesn't create online incompatibility of course.

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Anonymouse
Outtrigger
Posts: 458

Re: Any demand for modded Monaco RS2 Online?

Post#39 » Thu Oct 05, 2017 2:42 pm

What are the model formats? I wonder if any of the exporters of old Maya or Studio Max is compatible? I did a degree in 3D modelling 2004-2008 and worked on a few games, so may be able to model some stuff if there is an exporter.

The texture map isn't put together very efficiently. Looks like it has been done in a rush.
Dreamcast: Blue Swirl, 60hz, White LED, Removable battery holder, Internal SD card reader, BBA, DreamPi, RGB Scart

WingMantis
dark night
Posts: 58

Re: Any demand for modded Monaco RS2 Online?

Post#40 » Thu Oct 05, 2017 9:29 pm

@moi and @mrneo240, do you think adding bump mapping to games would be possible? Supposedly Godzilla Generations used it.

Maybe you could look at that game and how they did it and figure out how to implement in other games. I'm sure it would be difficult but dare to dream. It would be the biggest possible graphical improvement to DC games.

Not every game would have enough overhead, but it would be amazing for those that do.

Of course, normal maps would have to be created for anything you wanted to bump map.

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