Rizzo Island Demo Out Now!!!
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Re: Rizzo Island Demo Out Now!!!
Thanks !
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Re: Rizzo Island Demo Out Now!!!
tried to use ImageBurn but it didn't burn (single session burning)
Is there another burning program that this will work on?
Is there another burning program that this will work on?
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ItsMuchMore
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- Graffiti Grind
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Re: Rizzo Island Demo Out Now!!!
Yeah I'm having trouble too.
@rizzoislandgame Is it possible to upload a .cdi?
@rizzoislandgame Is it possible to upload a .cdi?
aka DavidHK on DC games.
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Re: Rizzo Island Demo Out Now!!!
Hey guys! Unfortunately CDI images can’t contain more than 1 CDDA track . I’m currently trying to work on a bin/cue version for bootdreams, but it’s being a little weird. I’ll upload a CDI version with no music today, but it doesn’t represent the full version. For now, use the bootdreams instructions. I’m free from work today, so I’ll probably spend the rest of the day trying to figure this out.
Again, I’m sorry for the inconvenience
Again, I’m sorry for the inconvenience
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Re: Rizzo Island Demo Out Now!!!
i did it for you. ill release the images after i finish my live stream, starting in about 5-10 minutes.rizzoislandgame wrote:Hey guys! Unfortunately CDI images can’t contain more than 1 CDDA track . I’m currently trying to work on a bin/cue version for bootdreams, but it’s being a little weird. I’ll upload a CDI version with no music today, but it doesn’t represent the full version. For now, use the bootdreams instructions. I’m free from work today, so I’ll probably spend the rest of the day trying to figure this out.
Again, I’m sorry for the inconvenience
its authored in 3 formats:
- Bin/Cue
- CDI
- MDS/MDF
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Re: Rizzo Island Demo Out Now!!!
Here's a quick video of the demo for anyone interested
Images will be sent to the dev later tonight so he can disseminate them
Images will be sent to the dev later tonight so he can disseminate them
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Re: Rizzo Island Demo Out Now!!!
I was uploading a CDI myself, but it looks like mrneo is already doing it
For anyone that is interested, I made the conversion mounting the .mds with Daemon Tools and making an image of the virtual drive using DiscJuggler V6. The image worked fine in NullDC and in the real console using GDEMU.
@rizzoislandgame
Thank you very much for your work, I tested it on my DC and the demo is AWESOME. Some features I would like to highlight:
1) Soundtrack is great and fits the game very well. Tom definitely was a great musician
2) Controller is very precise. I have tried some third-person games made with first-person engines (mostly Doom engine) and controllers were not good, so I wasn't expecting much from this... but it actually worked very nice with Dreamcast analog. Kudos!
Some "bugs" I would like to report, even knowing it's a very early build and you have probably noticed them already
1) Frame rate drops a lot at the beggining of the second stage.
2) Auto-save feature should happen only one time per spot, not everytime you pass by it.
3) I noticed some "tearing" in the image when turning fast, exactly of what happens when you're not using "V-Sync". Not sure if it's something you have to worry in Dreamcast, but just letting you know. I tested using a VGA-Box.
For anyone that is interested, I made the conversion mounting the .mds with Daemon Tools and making an image of the virtual drive using DiscJuggler V6. The image worked fine in NullDC and in the real console using GDEMU.
@rizzoislandgame
Thank you very much for your work, I tested it on my DC and the demo is AWESOME. Some features I would like to highlight:
1) Soundtrack is great and fits the game very well. Tom definitely was a great musician
2) Controller is very precise. I have tried some third-person games made with first-person engines (mostly Doom engine) and controllers were not good, so I wasn't expecting much from this... but it actually worked very nice with Dreamcast analog. Kudos!
Some "bugs" I would like to report, even knowing it's a very early build and you have probably noticed them already
1) Frame rate drops a lot at the beggining of the second stage.
2) Auto-save feature should happen only one time per spot, not everytime you pass by it.
3) I noticed some "tearing" in the image when turning fast, exactly of what happens when you're not using "V-Sync". Not sure if it's something you have to worry in Dreamcast, but just letting you know. I tested using a VGA-Box.
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