Custom maps for Q3A - 2024 Release finally incoming!

Moderators: pcwzrd13, deluxux, VasiliyRS

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moi
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Re: Custom maps for Q3A, looking for betatesters

Post by moi »

Great news regarding special textures! I've got shaders running on the DC version. However unlike in the PC version shaders are being saved in one single file(QUAKE3\BASEQ3\SYSTEM\SYSTEM.ZIP\shaders.txt)
and seem to lack support for some commands from the PC version.

Here are some shaders in action:
-Single texture animations(moving, wobbling)
-multiple texture animations(pseudo reflection)
-transparent textures
-lightning

http://youtu.be/DwF4QUom0bk

Also I've got over two dozens of new maps running on DC. They still need some manual tweaking because of their custom shaders, but with the new knowledge, it's a matter of time until they are running perfectly fine.
Last edited by moi on Sun Sep 23, 2018 3:03 pm, edited 1 time in total.
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pcwzrd13
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Re: Custom maps for Q3A, looking for betatesters

Post by pcwzrd13 »

Awesome stuff moi! :)
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Anthony817
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Re: Custom maps for Q3A, looking for betatesters

Post by Anthony817 »

Wow, that looks great bro. If only setting up a PC-DC server were easy with the rev b modems and windows 10 using a line voltage inducer. Not to mention my gaming desktop PC is on wifi. My DC mouse and KB are needing to be used more than just for HL mods.

We just need to keep up the pressure on this guy and hope he makes some breakthroughs and starts taking orders for them when he has all the kinks worked out for his moband adapter.

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Mechanic
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Re: Custom maps for Q3A, looking for betatesters

Post by Mechanic »

What the hell ever happened to the development of custom maps? Sounds awesome!
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Mechanic
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Re: Custom maps for Q3A, looking for betatesters

Post by Mechanic »

Bump
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Re: Custom maps for Q3A, looking for betatesters

Post by Mechanic »

figgin awesome moi! where can i get the iso?
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moi
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Re: Custom maps for Q3A, looking for betatesters

Post by moi »

Mechanic wrote:figgin awesome moi! where can i get the iso?
I'm in contact with Impulse about betatesting this online with multiple people.
I've been aiming for an autumn release originally but due to RL it didn't work out as planned.
I'd guess a public release around Christmas this year or in early 2019 sounds realistic.
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Mechanic
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Re: Custom maps for Q3A, looking for betatesters

Post by Mechanic »

FART HUGGS
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Re: Custom maps for Q3A, looking for betatesters

Post by dave_van_damn »

Looks phenomenal!
aka DavidHK on DC games.
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