Moderator: pcwzrd13
Roareye wrote:I don't know how to generate VMI's. Is there a program you use?
Roareye wrote:I don't know how to generate VMI's. Is there a program you use?
pcwzrd13 wrote:but it's not as simple as just creating a VMI file for a VMS. You need to know the correct filename. The VMS file isn't copied to the VMU as is; it's renamed to something else that's recognized by the game (in the case of the text adventure, it's "SCALIBUR1_VM". You need the original VMI in order to know the filename.
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strings --bytes=8 --encoding=s .\1ST_READ.BIN 1> found.txt
#Windows
gc found.txt | Out-File -en ASCII ascii.txt
#linux
iconv -t ascii found.txt
grep.exe -a -E "^[A-Z0-9_.]\{12\}$" .\ascii.txt
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CALIBUR_GAME
KALEIDOSCOPE
SCALIBUR_MBE
SCALIBUR_ULU
SCALIBUR_DLU
1003_66AHBBB
1008_214A214
1008_214A214
1011_236KKKK
1007_236KKKK
1012_214AAAA
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CLOSE_WINDOW
SIBERIA_WIND
BUGGYHEA.A00
BUGGYHEA.SYS
BUGGYHEA.B00
BUGGYHEA.UPH
BUGGYHEA.SYS
DP_BUGGY.BIN
PRE_AERO.SFD
1ST_READ.BIN
BUGGYHEA.SYS
BUGGYHEA.A00
BUGGYHEA.B00
BUGGYHEA.SYS
BUGGYHEA.A00
NOW_FUNCADDR
1ST_READ.BIN
DISCONNECTED
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