Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
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- Ian Micheal
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Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
Hi , im working on new project and i need this, if any one has the src to svn://emuforge.com/kosports/sdl-1.2.13 .. i really need it i cant seem to get to it..
SO the src to sdl-1.2.13 .. I cant find it anywere
Please help an old DEV
SO the src to sdl-1.2.13 .. I cant find it anywere
Please help an old DEV
- Ian Micheal
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Re: Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
This is really need to help fix the openBor engine please if you have it pm me..
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- noob
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Re: Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
I found these, but I'm not sure if they are what you're looking for:
https://sourceforge.net/projects/cadcde ... p/download
https://github.com/losinggeneration/kos ... master/SDL
https://gitlab.com/losinggeneration/kos ... master/SDL
Good luck!
https://sourceforge.net/projects/cadcde ... p/download
https://github.com/losinggeneration/kos ... master/SDL
https://gitlab.com/losinggeneration/kos ... master/SDL
Good luck!
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Re: Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
Why not just copy the source code from THE SOURCE, SDL 1.2 itself?
https://sourceforge.net/projects/libsdl ... DL/1.2.13/
Or how about this using git?
https://sourceforge.net/projects/libsdl ... DL/1.2.13/
Or how about this using git?
Code: Select all
git clone git://git.code.sf.net/p/cadcdev/kallistios
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- Ian Micheal
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Re: Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
It's not the same version at all this was by Chui , http://chui.dcemu.co.uk/index.html. On his website he has an old version , The current version in kos is standard kos2.0
Chui's SDL port for Dreamcast is a SDL (v1.2.9) driver and it is based on Bero's driver, but it has new features as addons:
Fast DMA video driver.
Textured video driver for virtual resolutions.
Direct framebuffer video driver using store queues.
Correct OpenGL integration.
Fast threaded audio driver.
Mouse emulation using analog pad.
Mapped keys as pad buttons.
Correct timer driver.
The updated one had all this, plus worked on The new version, of kos. as you can see a lot change's
SDL-1.2.13 from chui is what i need not the standard version it's like a night and day change in function's..
The one in KOS, i have it lack's all these thing's and you cant use his old one 1.2.9 on modern kos Plus the fact, the one in kos has memory leaks all of the place.. Chui's version seem's to fix all of that..
I'm porting these over by hand to the current SDL in kos.... they just dont work right.. I'm not chui..
Chui's SDL port for Dreamcast is a SDL (v1.2.9) driver and it is based on Bero's driver, but it has new features as addons:
Fast DMA video driver.
Textured video driver for virtual resolutions.
Direct framebuffer video driver using store queues.
Correct OpenGL integration.
Fast threaded audio driver.
Mouse emulation using analog pad.
Mapped keys as pad buttons.
Correct timer driver.
The updated one had all this, plus worked on The new version, of kos. as you can see a lot change's
SDL-1.2.13 from chui is what i need not the standard version it's like a night and day change in function's..
The one in KOS, i have it lack's all these thing's and you cant use his old one 1.2.9 on modern kos Plus the fact, the one in kos has memory leaks all of the place.. Chui's version seem's to fix all of that..
I'm porting these over by hand to the current SDL in kos.... they just dont work right.. I'm not chui..
- Ian Micheal
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Re: Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
Example function's that are not in current SDL for kos or pc sdl
Code: Select all
SDL_DC_SetVideoDriver(SDL_DC_driver value)
Before SDL_Init call, you can choose SDL video driver for Dreamcast. The following values are valid.
- SDL_DC_DMA_VIDEO (default)
Use DMA video drive. It is the fastest video driver using double buffer since every graphic access uses RAM and SDL_Flip function sends data to VRAM using DMA.
- SDL_DC_TEXTURED_VIDEO
Use Textured video driver. If you want to use a virtual resolution (no 640x480, 320x240, ... ), you can use this driver for scaling using hardware texture. PVR textures is always 2^n (128x128, 256x128, 512x256, ... ) and these resolutions are real SDL_Surface resolutions.
Using SDL_FULLSCREEN flag only 2^n resolution are allowed, but if you do not use this flag it will be automatically fit to SDL_SetVideoMode resolution. See SDL_DC_SetWindow for manual fit.
- SDL_DC_DIRECT_VIDEO
Use Direct buffer video driver. Maybe faster than DMA driver if you do not use double buffer.
SDL_DC_SetWindow(int width, int height)
Only for textured video driver and must be called after SDL_SetVideoMode, this function allow setting the visible area (hardware scaled). If you open a 512x256 texture resolution, only smaller virtual resolution is allowed.
SDL_DC_VerticalWait(SDL_bool value)
Enable/disable wait for vertical retrace before blitting to PVR hardware.
SDL_DC_ShowAskHz(SDL_bool value)
Enable/disable ask for 50/60Hz (only for PAL Dreamcasts) video.
SDL_DC_Default60Hz(SDL_bool value)
True for 60Hz default display (only for PAL Dreamcasts).
- EVENTS
SDL_DC_MapKey(int joy, SDL_DC_button button, SDLKey key)
Map a Dreamcast button to SDLKey. First parameter is number of Dreamcast joystick port (0,1,2 or 3). The following table shows valid values for second parameter and default values for third parameter.
Value Port 0 Port 1 Port 2 Port 3
SDL_DC_START SDLK_RETURN SDLK_z SDLK_v SDLK_m
SDL_DC_A SDLK_LCTRL SDLK_e SDLK_y SDLK_o
SDL_DC_B SDLK_LALT SDLK_q SDLK_r SDLK_u
SDL_DC_X SDLK_SPACE SDLK_x SDLK_b SDLK_COMMA
SDL_DC_Y SDLK_LSHIFT SDLK_c SDLK_n SDLK_PERIOD
SDL_DC_L SDLK_TAB SDLK_1 SDLK_4 SDLK_8
SDL_DC_R SDLK_BACKSPACE SDLK_2 SDLK_5 SDLK_9
SDL_DC_LEFT SDLK_LEFT SDLK_a SDLK_f SDLK_j
SDL_DC_RIGHT SDLK_RIGHT SDLK_d SDLK_h SDLK_l
SDL_DC_UP SDLK_UP SDLK_w SDLK_t SDLK_i
SDL_DC_DOWN SDLK_DOWN SDLK_s SDLK_g SDLK_k
SDL_DC_EmulateKeyboard(SDL_bool value)
Enable/disable keyboard emulation. By default, emulation is enabled when dreamcast keyboard not present.
This function needs SDL_OpenJoystick call for working.
SDL_DC_EmulateMouse(SDL_bool value)
Enable/disable mouse emulation using analog pad and buttons X & Y (only for first joystick found). By default, emulation is enabled when dreamcast mouse not present.
This function needs SDL_OpenJoystick call for working.
- AUDIO
SDL_DC_SetSoundBuffer(void *buffer)
Set internal sound buffer for SDL audio driver. You can use this function to avoid memory copy at sound callback for speed up. See UAE4ALL or NEO4ALL source code for a example to use.
SDL_DC_RestoreSoundBuffer(void)
Set internal sound buffer to initial value.
- Anthony817
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Re: Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
Why not try to contact Chui directly? He is still around he is even working on his own indie game for DC called Xenoocider.
https://twitter.com/Chuisland
https://twitter.com/Chuisland
- Ian Micheal
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Re: Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
Thank you i just did .. I hope he still has itAnthony817 wrote:Why not try to contact Chui directly? He is still around he is even working on his own indie game for DC called Xenoocider.
https://twitter.com/Chuisland
- Ian Micheal
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Re: Can you Help This is down svn://emuforge.com/kosports/sdl-1.2.13 NEEDED
Still no word on this btw i tryed to up port it but has a lot of problems